You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
thank you thank you i know i know i am loved. anywho, i have recently discovered 2 very useful traps that i thought others could use to TECH YOUR DECK(cheesy bells and whistles) both of these traps have proven quite useful soihave decided to give them oficial titles, techs.
1st one
Pineapple blast
the effect of this card is almost mundane, until you think about what is being played, then it all makes sense.
the effect
you can only avtivate this card when you normal summon a monster successfully, if there are more monsters on you ropponets side of the field than your side, destroy your opponets monsters so that your opponet controls the same amount of monsters as you, you opponet selects the monsters that are destroyed.
this card has the ability to be a 1 for 4, most of the time it will be a 1 for 2 or 3, but it still has that potential, the only other card that matches this tech imo is needle cieling, as it destroys alot more, but it destroys your as well, this just effects your opponet.
pros- 1. destroy alot of field presence on your opponets side
2. weed out m/t removal
3. unexpected
cons
1. it has to be set and used on your turn
2. you ahve to normal summon a monster
this card is one ofmy new found favorites, i have playtested it and found it works alone or in twos, no more than two
tech number two is Pharoah treasure
now this trap is the dd capsule of the trap world, it has alot of pros, when this card gets activated shove it back into your deck face up and when you draw it discard it to get another card from your graveyard and put it in your hand, that is one heck of a top deck, or draw, get back anything from your grave yard. i find this card is best run in twos, though beware, you may not retrieve another treasure from the grave yard if you use this, but you may get back anything else.
pros
1 get back any card
2. chainable so you may chain it to a dust or mst or mobious
3. acts like a hidden dd capsule for for the grave yard
cons
1. has to be drawn into
2. can be neogated
3. cannot get back itself
this card has the opponrtunity to leave you with a huge advantage late game. getting to reuse snatch, braincontrol, dark hole, reinforcement, sakuretsu armor, jinzo, anything is just well sweet.
I think there's already several tech threads started anyways....
Pineapple Blast is ok, but it depends on the timing it's used...
The problem with Pharaoh's Treasure is that, most of the time, it will be really slow and there's usually better stuff to use to get back cards...like Des Feral Imp can get back any card put back into your deck immediately and you'll get it back into your hand anyways when you draw it
Already has been though up, just rarely has been posted on sites because it's tested out secretly. It isn't super great nor is it super horrible. It's just ok and dependant on the timing you activate it. Really, it's one of those more situational traps, but it gives interesting results.
I rather consider Dark Spirit of the Silent or Acid Trap Hole as tech cards for a deck than this.
also the bad thing with pharoh treasure.. lets say your opponent is cutting your deck.. then sees that they put pharoh treasure on top.. then maybe they will just cut it so he goes to the bottom... and also until you draw it your opponent has a +1 card advantage over u
also the bad thing with pharoh treasure.. lets say your opponent is cutting your deck.. then sees that they put pharoh treasure on top.. then maybe they will just cut it so he goes to the bottom... and also until you draw it your opponent has a +1 card advantage over u
Even after you draw it they have a +1 advantage over you. Basicallly you are wasting 2 draw phases (-2) for one card (+1) resulting in a 1 for 2 = -1 situation.