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3x Royal Decrees
1x Jinzo
1x Kinetic Soldier
2x Exchanges
1x Book of moon
1x Nobleman of crossout
1x Enemy Controller
2x Level Limit area B
1x Emergency Provisions
1x Exiled Force
1x Ceasefire
See your point and dont blame you for not wantin to type.But if you dont mind my asking how come you have 3 Royal Decrees and a Jinzo in your side deck, are they all really needed.
At any Major event like shonen jump or typical regional ur gonna see wabokus sidedecked . If they were to chain waboku to ur giant trunade you pretty much lose because uve wasted a card that clears there back field and your probably not going to have another oppuronity later in the duel to have a clear attack. So having 3 decrees prevents the wabokus from being chained to the giant trunade. Jinzo same reason and you can actually win games with jinzo having megamorph, limiter removal etc. If you dont have Wabokus sidedecked your chances of winning a duel agaisnt a deck like this is rather difficult to overcome.
20 monsters seema a bit much. i know frome xperience that its hard to win really fast. but with cards like dekiochi i dont recommend if its not helping ur combo it needs to be a good stall monster. it lets u draw a card but id use the space for more gear golems or something with more staying power. im suprised to not see mst too, if they only have one set its like another heavy storm.
drawing to much removal isnt to much of a good thing mst, heavy, trunade ,trunade basically lose u just dont need it from experience and actually 20 monters do seem like a bit much but u have to set every turn if not ur life poitns are going to be harm which u cant afford and gear golem seems to die to mobius alot and it irritates me but i still considerered adding a 2nd one in the first place but ur mistaken with dekoichi it speeds up everything nicely but i might cut it down to only two in the deck instead of 3 thanks .......
i know what u mean, but if ur steadily drawing monsters ur not gonna win either lol. try experimenting with stray lambs. Ive ran it in some other decks with success. toss out some toekns to protect ur life points and still set a monster. that way if they draw into cyber dragon nobleman or something else to quickly take a chunk out of u, they will have a mini token wall to deal with. dark hole still stops it, but what doesnt it stop. maybe consider 1 reload, for those craptacular trunade limiter morph etc and no monster hands. Just throwing out some ideas.
Theres a difference with OTK and FTK if i was running a limited amount of monters i would be playing realod, level limits, emergency provision, toon capsules, toon cannon, and the combo would be much faster but u would be more open for more attacks making the deck less consistent then the one i just posted.
2200 is tech against cyber dragons and being able to attack directly is crucial because cyber end dragon wont always do the job and it would leave the opponent with less than 600 life points left not being able to finish it off and gear golem accomplishes that. Also I play Magic cylinder for that reason also.