You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I've stoped playing for about the last 2 sets. Just looking to get an update on my deck for regionals.
Deck: 40 cards
Monsters: 17
Spear Dragon x3
Blade Knight x2
Spirit Reaper x2
Morphing Jar
D.D. Assailant
Injection Fairy Lily
Breaker The Magical Warrior
D.D. Warrior Lady
Reflect Bounder
Magician Of Faith
Sangan
Cybernetic Magician
Jinzo
Magic: 15
Cold Wave x2
Heavy Storm
Mystical Space Typhoon
Scapegoat
Giant Trunade
Primature Burial
Enemy Controller
Dark Hole
Snatch Steal
Swords Of Revealing Light
United We Stand
Lightning Vortex
Book Of Moon
Nobleman Of Crossout
Trap: 8
Dust Tornado x2
Sakuretsu Armor x2
Torrential Tribute
Magic Cylinder
Call Of The Haunted
Ceasefire
I've stoped playing for about the last 2 sets. Just looking to get an update on my deck for regionals.
Deck: 40 cards
Monsters: 18
Skilled Dark Magician/Luster Dragon (the most solid 1900 beaters in existence, much more stable a monster base than Spear Dragon) x3
Blade Knight x1
Spear Dragon x1
Spirit Reaper x2
Morphing Jar
D.D. Assailant x2
Slate Warrior
Breaker The Magical Warrior
D.D. Warrior Lady
Drillroid
Magician Of Faith
Sangan
Mobius the Frost Monarch
Jinzo
Magic: 14
Smashing Ground x2
Heavy Storm
Mystical Space Typhoon
Scapegoat
Giant Trunade
Premature Burial
Dark Hole
Snatch Steal
Swords Of Revealing Light
United We Stand
Lightning Vortex
Book Of Moon
Nobleman Of Crossout
Trap: 8
Dust Tornado x3
Sakuretsu Armor x2
Torrential Tribute
Magic Cylinder
Call Of The Haunted
Those are the major issues I see needing resolution: solidity. An Aggro deck can't have its base monster taken out by a pissed off turn 3 spirit reaper, can it?
Also, 2 Blade Knights would be fine in a Warrior deck that doesn't emphasize hand management, but here it is just one Blade too many.
Also, Slate Warrior is a tough customer. When they kill it in battle with say, a Cyber Dragon (which I recommend 2 of in this deck, but I'm not sure you have them), it will fall on the following turn to one of your other high attack creatures. Plus, when flipped, your opponent will have to find a way around a 2400 ATK point creature.
You really needed consistent Spell-based removal, so I added 2 Smashing Grounds (if you can't get any, Fissure is an acceptable substitute).
Aside from that, I made only a few, minute changes that should increase playability. 8.5/10