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yes 3 toon table are needed, with a toon cannon soldier
(this give 4 cards in your graveyard and 500 damage)
hm, a solemn?
it saves your traps (for dust, mst, heavy.....)
a jetroid usuall, because you must not set trap cards.......
pretty good deck 8/10
i'd take out all M/T, just stick in 1 card destruction and 1 exchange of the spirit. Fill ur deck with 3 magical merchents 1 cyber and 1 morphing jar. 3 thunder dragons and any other monsters that let u get cards in the grave. The key would be to abuse magical merchent's effect, since u have only 2 m/t in ur deck u can get a butt load of monsters in the grave with no problem possibly in 1 turn. Ur opp will have at the most 2 or 3 cards in the grave allowin u to deck them out in 2 turns!! :)
With the Reasoning and Monster Gate, your strategy is somewhat flawed because the monsters that are revealed from those cards are Special Summoned and unless specified on the card text, all Special Summons are face-up. So here's my fix:
DROP
1 x Cat of Ill Omen
1 x Magical Merchant
1 x Mask of Darkness
2 x Dark Core
1 x Reasoning
2 x Reload
1 x Soul Release
1 x Judgment of Anubis
1 x Phoenix Wing Wind Blast
1 x Waboku
1 x Ojama Trio
ADD
1 x Sangan
1 x Night Assailant
1 x Magician of Faith
1 x Monster Reincarnation
3 x The Shallow Grave
2 x Level Limit Area - B
2 x Divine Wrath
2 x Desert Sunlight
These changes allow you to retrieve your cards to set off Exchange of the Spirit with ease. Sangan, Night Assailant, and Monster Reincarnation are there to get your Flip Effects from either the Deck or the Graveyard say you lose any from Merchant's effect. Magician of Faith is in there to retrieve a copy of the next card I added.
Since you'll be getting some of the monsters thru Special Summon, it'll be hard to put them face down which is why the 3 copies of Shallow Grave are there. Level Limit and Divine Wrath are there to protect your monsters from Mobius, Breaker, etc.
Desert Sunlight is your "trigger" card that you can use with many combinations; your best combo would be to activate it and flip up A Cat of Ill Omen & Magical Merchant at the same time. This way, you can choose which effect goes first with the Cat searching for Exchange and then Merchant putting it into your hand.