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2x Brron, Mad King
3x Broww, Huntsman
2x Goldd, Wu-lord
2x Silva, Warlord
3x Pyramid Turtle
2x Ryu Kokki
2x Spirit Reaper
1x Sangan
1x Morphing Jar
1x Breaker the Magical Warrior
1x Exiled Force
1x DD Warrior Lady
Spells
3x Dark World Lighting
2x Gateway to Dark World
1x MST
1x Smashing Ground
2x Fissure
1x Card Destruction
2x Book of Life
1x Snatch Steal
1x Dark hole
1x Heavy Storm
1x Premature Burial
Traps
2x Dust Tornado
2x Sakuretsu Armor
1x Call of the Haunted
1x Deck Devestation Virus
1x Torrential Tribute
I need to drop some cards cause right now I'm at 44 and that's not good. Suggestions are welcome always and thanks in advance.
Monsters:20
2x Brron, Mad King
1x Broww, Huntsman
2x Goldd, Wu-lord
2x Silva, Warlord
3x Pyramid Turtle
2x Ryu Kokki
3x Spirit Reaper
1x Sangan
1x Morphing Jar
1x Breaker the Magical Warrior
1x DD Warrior Lady
Spells:12
2x Dark World Lighting
2x Gateway to Dark World
1x MST
1x Smashing Ground
1x Fissure (need to replace w/ Smashing)
1x Book of Life
1x Snatch Steal
1x Dark hole
1x Heavy Storm
1x Premature Burial
Traps:8
3x Dust Tornado
2x Sakuretsu Armor
1x Call of the Haunted
1x Torrential Tribute
1x Dark Deal/Forces of Darkness
That's the best I can do with the variant of this theme that you are using.
8.75/10.
If you want to go discard crazy, then this setup might do something, but it wouldn't be tournament viable so, play at your own risk: Dark Deal x3, Despair from the Dark x2, Goldd x3, Sillva x1, Regenerating Mummy x2, Fear from the Dark x1, Card of Safe Return x2, Beige x2, Broww x2.
I think the Zombie setup is necessary here, as the Dark World deck needs a secondary operating procedure to function properly (basically, a non-Dark World platform to work from if your opponent wises upto the whole "me hand rape, me die" concept). A pure Dark World deck has no other way to win without lucky discards and attempts at field presence.
The stand alone Zombie element gives the deck more options for field control, and as they say on Metagame: "options equals good".