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I need help! i have all kinds of good cards but can't make a decent deck!
:cry: I need help making a deck, i usually put too many cards in a deck or not enough tribute monsters and too mant trap and spell cards and i would appreciate all the help i could get! i need advice on how to start a good deck!
A.) Come up with an actually theme/strategy to the Decktype you want. Do you want to deal effect damage to opponent's Life Points??? Do you want to bring out high ATK monsters and quickly keep attacking the opponent to 0? And so on...
B.) Read through the MANY threads in this forum for ideas on different strategies
C.) Read through the Deck Depot and get some ideas on what "good" cards can be (varies depending on a person's point-of-view)
D.) Be sure to read the rules and make sure you understand them (whether it be for certain cards or for dueling in general)
E.) Don't just use cards just because people tell you they're "staples" or NOT to use cards just because people tell you they're "unplayable". Same goes with combos. Use what YOU want to use and take suggestions at your own risk.
Half came up with pretty much everything you needed to know. Playing card games is about building a deck you want to have fun with. TRY combos. Even if you don't think they'll work, even if you get frustrated when they don't, still TRY. That's how people learn about better combos. They remember problems with older combos, and try to fix them in newer ones. Also, never let frustration get to you when your deck runs into ruts. Put aside cards for many similar ideas, and keep trying different combinations.
I'm working on an EOJ fairy deck right now, centering on Remove-From-Play with Banisher and Soul of Purity and Light, and bringing them back with Miraculous Descent. I also tried an "inferno reckless summon" combo inside that deck, using triplets of Goryu and Ohka. I threw in Celestial Transformation & Banisher of the Light/Winged Kuroboh as a defensive combo. These new fairies opened up some new and fresh ideas. I still haven't touched the Counter-trap aspect, or the Green/Purple Herald aspect.
So put aside many combo ideas, and keep trying them together!
Good combo is when it acn be called soft combo, or really game changing
with 3-2 cards.
Soft combo example #1:Bazoo the Soul-Eater +Return from the Different Dimension
Soft combo example #2:Graceful Gharity/Magical Merchant and Premature Burial/ Call of the Haunted
Hard combo example #1:Cyber Stein+Megamorph
Hard combo example #2:Rescue cat+Last Will/Inferno Reckless Summon
Hard combo can be softer with like Non-Aggression area instead of Jowgen the Spiritualist in Last Turn combo.
Only inculde 1 or two hard combos in a deck with working two or three, and more soft combos.Hard combos should be gamechanging
Also math helps alot
example:you're playing 40 cards deck. Random card from it to be Snath Steal is 2,5% or 0%.
Let say you're having Snath Steal,Premature Burial and Raregold Armor(or others 3 equips in deck)
Then drawing one of equips in your opening hand is
2.5% x3 x6=45%
whoa,almost half.
then say you want more equips and put in Iron Blacksmith Kotesu.Now your chance to have one among those four is
2.5% x4 x6=60%
so in most hands.
Also if you're having Kotesu you need to set it but you have more opinions what to get, depending on situation
Iron Blacksmith Kotesu is searcher.alway put more seachable cards in deck than searcher ones.
When you put more cards in your deck, say 50 instead of 40, then getting one of four equips in opening hands is decreased to 48%.Thats alot, think you?
Also for Spell and Traps, If you really like them, try Reversal Quiz OTK.
But in common deck, think like that when you compare Exiled Force and Fissure
- Exiled Force cost me summon
- but Exiled Force allows me to destroy any monsters
- but when I play Fissure I can get a monster to attack opponent.
- but Exiled Force can defend my lps and attack opponent anyways, I can attack and use its effect on same turn
- but Exiled Force have chance to not do attack because more powerful opponent
- Fissure doesn't give any field presence.Exiled Force does and allows me to do damage too
Result:Exiled Force is beter than Fissure because its more Verstatile
Yeah,3 terms of game:Synergy,Verstatility and Chainablily
better is to calculate synergysm lv to your deck for some cards:
Does Mystic Tomato help Spirit Reaper: yes
Does Spirit Reaper helps Mystic Tomato:no
Total +1(0+1)
Does Cyber Dragon help Spirit Reaper:yes
Does Spirit Reaper help Cyber Dragon:it benefit from it
Total 0(-1+(+1))
see
Also for synergy it sometimes need to dropped lower
40 pot of greeds would be very synergetic deck(1600 synergy) but it wont win any duel.
now you swap 5 Pot of Greeds to 5 Exodia Pieces
decks synergy is now only 1230 but this deck probably can beat all others decks.
last SJC winner had lv 292(I think) Synergy.
Chainability:this is simple
cards that can be chained easly can net +1 sometimes but other times 0 or -1
example#1:Time Seal vs Drop Off
Drop Off becomes 0(1for1)
Time Seal when chained to MST, for example, becomes +1(2for1)
Hovever, time seal protects your opponent from deckout as Drop Off doesn't.
Example#2:Sakuretsu Armor vs Complusory Evucation Device
first, Sakuretsu is more situational than CED.
CED get you out from locks and gives speed + can be activated during any phase
Sakuretsu helps you get rid of monster and gives less speed-can only be activated when opponent attacks
let see:you're having monster on the field face up(Toon Gemini Elf for example)
Toon Gemini Elf cannot attack during turn its summoned so you must wait.
opponent summons Berserk Gorrilla
If your opponent attacks straight, CED protects your monster from destruction and gives it chance to take trouble out from hand during opponent turn.
Sakuretsu in this situation takes it simply out, no worry.
but if your face down gets destroyed, CED can be chained to but Sakuretsu cant be.
Anway, I prefer to have Blast With Chain set in this situation if opponent plays Summon first.
Verstatility:Its like Blast with Chain:its more situational than Dark Coffin, gives half boost of Axe of Despair, but its more chainable, and it can be either boost attack in
damage step or destroy that Mobius jumped out the hand
Speed and Field Presence are sub-aspects.
Upstart Goblin gives speed.
Dekochi the Battlechanted Locomotive gives Field Presence.
with one you prefer.
Also traps that you want to activate on your turn are slow, too.
and Continious cards gives field Presence.
Good combo is when it acn be called soft combo, or really game changing
with 3-2 cards.
Soft combo example #1:Bazoo the Soul-Eater +Return from the Different Dimension
Soft combo example #2:Graceful Gharity/Magical Merchant and Premature Burial/ Call of the Haunted
Hard combo example #1:Cyber Stein+Megamorph
Hard combo example #2:Rescue cat+Last Will/Inferno Reckless Summon
Hard combo can be softer with like Non-Aggression area instead of Jowgen the Spiritualist in Last Turn combo.
Only inculde 1 or two hard combos in a deck with working two or three, and more soft combos.Hard combos should be gamechanging
Also math helps alot
example:you're playing 40 cards deck. Random card from it to be Snath Steal is 2,5% or 0%.
Let say you're having Snath Steal,Premature Burial and Raregold Armor(or others 3 equips in deck)
Then drawing one of equips in your opening hand is
2.5% x3 x6=45%
whoa,almost half.
then say you want more equips and put in Iron Blacksmith Kotesu.Now your chance to have one among those four is
2.5% x4 x6=60%
so in most hands.
Also if you're having Kotesu you need to set it but you have more opinions what to get, depending on situation
Iron Blacksmith Kotesu is searcher.alway put more seachable cards in deck than searcher ones.
When you put more cards in your deck, say 50 instead of 40, then getting one of four equips in opening hands is decreased to 48%.Thats alot, think you?
Also for Spell and Traps, If you really like them, try Reversal Quiz OTK.
But in common deck, think like that when you compare Exiled Force and Fissure
- Exiled Force cost me summon
- but Exiled Force allows me to destroy any monsters
- but when I play Fissure I can get a monster to attack opponent.
- but Exiled Force can defend my lps and attack opponent anyways, I can attack and use its effect on same turn
- but Exiled Force have chance to not do attack because more powerful opponent
- Fissure doesn't give any field presence.Exiled Force does and allows me to do damage too
Result:Exiled Force is beter than Fissure because its more Verstatile
Yeah,3 terms of game:Synergy,Verstatility and Chainablily
better is to calculate synergysm lv to your deck for some cards:
Does Mystic Tomato help Spirit Reaper: yes
Does Spirit Reaper helps Mystic Tomato:no
Total +1(0+1)
Does Cyber Dragon help Spirit Reaper:yes
Does Spirit Reaper help Cyber Dragon:it benefit from it
Total 0(-1+(+1))
see
Also for synergy it sometimes need to dropped lower
40 pot of greeds would be very synergetic deck(1600 synergy) but it wont win any duel.
now you swap 5 Pot of Greeds to 5 Exodia Pieces
decks synergy is now only 1230 but this deck probably can beat all others decks.
last SJC winner had lv 292(I think) Synergy.
Chainability:this is simple
cards that can be chained easly can net +1 sometimes but other times 0 or -1
example#1:Time Seal vs Drop Off
Drop Off becomes 0(1for1)
Time Seal when chained to MST, for example, becomes +1(2for1)
Hovever, time seal protects your opponent from deckout as Drop Off doesn't.
Example#2:Sakuretsu Armor vs Complusory Evucation Device
first, Sakuretsu is more situational than CED.
CED get you out from locks and gives speed + can be activated during any phase
Sakuretsu helps you get rid of monster and gives less speed-can only be activated when opponent attacks
let see:you're having monster on the field face up(Toon Gemini Elf for example)
Toon Gemini Elf cannot attack during turn its summoned so you must wait.
opponent summons Berserk Gorrilla
If your opponent attacks straight, CED protects your monster from destruction and gives it chance to take trouble out from hand during opponent turn.
Sakuretsu in this situation takes it simply out, no worry.
but if your face down gets destroyed, CED can be chained to but Sakuretsu cant be.
Anway, I prefer to have Blast With Chain set in this situation if opponent plays Summon first.
Verstatility:Its like Blast with Chain:its more situational than Dark Coffin, gives half boost of Axe of Despair, but its more chainable, and it can be either boost attack in
damage step or destroy that Mobius jumped out the hand
Speed and Field Presence are sub-aspects.
Upstart Goblin gives speed.
Dekochi the Battlechanted Locomotive gives Field Presence.
with one you prefer.
Also traps that you want to activate on your turn are slow, too.
and Continious cards gives field Presence.
Hope it all helps
Dude, thanks for the lesson! I been playing for almost a year now and haven't put that much thought into building a deck. I will now though. what do I owe you for the lesson?! :cool:
Good combo is when it acn be called soft combo, or really game changing
with 3-2 cards.
Soft combo example #1:Bazoo the Soul-Eater +Return from the Different Dimension
Soft combo example #2:Graceful Gharity/Magical Merchant and Premature Burial/ Call of the Haunted
Hard combo example #1:Cyber Stein+Megamorph
Hard combo example #2:Rescue cat+Last Will/Inferno Reckless Summon
Hard combo can be softer with like Non-Aggression area instead of Jowgen the Spiritualist in Last Turn combo.
Only inculde 1 or two hard combos in a deck with working two or three, and more soft combos.Hard combos should be gamechanging
Also math helps alot
example:you're playing 40 cards deck. Random card from it to be Snath Steal is 2,5% or 0%.
Let say you're having Snath Steal,Premature Burial and Raregold Armor(or others 3 equips in deck)
Then drawing one of equips in your opening hand is
2.5% x3 x6=45%
whoa,almost half.
then say you want more equips and put in Iron Blacksmith Kotesu.Now your chance to have one among those four is
2.5% x4 x6=60%
so in most hands.
Also if you're having Kotesu you need to set it but you have more opinions what to get, depending on situation
Iron Blacksmith Kotesu is searcher.alway put more seachable cards in deck than searcher ones.
When you put more cards in your deck, say 50 instead of 40, then getting one of four equips in opening hands is decreased to 48%.Thats alot, think you?
Also for Spell and Traps, If you really like them, try Reversal Quiz OTK.
But in common deck, think like that when you compare Exiled Force and Fissure
- Exiled Force cost me summon
- but Exiled Force allows me to destroy any monsters
- but when I play Fissure I can get a monster to attack opponent.
- but Exiled Force can defend my lps and attack opponent anyways, I can attack and use its effect on same turn
- but Exiled Force have chance to not do attack because more powerful opponent
- Fissure doesn't give any field presence.Exiled Force does and allows me to do damage too
Result:Exiled Force is beter than Fissure because its more Verstatile
Yeah,3 terms of game:Synergy,Verstatility and Chainablily
better is to calculate synergysm lv to your deck for some cards:
Does Mystic Tomato help Spirit Reaper: yes
Does Spirit Reaper helps Mystic Tomato:no
Total +1(0+1)
Does Cyber Dragon help Spirit Reaper:yes
Does Spirit Reaper help Cyber Dragon:it benefit from it
Total 0(-1+(+1))
see
Also for synergy it sometimes need to dropped lower
40 pot of greeds would be very synergetic deck(1600 synergy) but it wont win any duel.
now you swap 5 Pot of Greeds to 5 Exodia Pieces
decks synergy is now only 1230 but this deck probably can beat all others decks.
last SJC winner had lv 292(I think) Synergy.
Chainability:this is simple
cards that can be chained easly can net +1 sometimes but other times 0 or -1
example#1:Time Seal vs Drop Off
Drop Off becomes 0(1for1)
Time Seal when chained to MST, for example, becomes +1(2for1)
Hovever, time seal protects your opponent from deckout as Drop Off doesn't.
Example#2:Sakuretsu Armor vs Complusory Evucation Device
first, Sakuretsu is more situational than CED.
CED get you out from locks and gives speed + can be activated during any phase
Sakuretsu helps you get rid of monster and gives less speed-can only be activated when opponent attacks
let see:you're having monster on the field face up(Toon Gemini Elf for example)
Toon Gemini Elf cannot attack during turn its summoned so you must wait.
opponent summons Berserk Gorrilla
If your opponent attacks straight, CED protects your monster from destruction and gives it chance to take trouble out from hand during opponent turn.
Sakuretsu in this situation takes it simply out, no worry.
but if your face down gets destroyed, CED can be chained to but Sakuretsu cant be.
Anway, I prefer to have Blast With Chain set in this situation if opponent plays Summon first.
Verstatility:Its like Blast with Chain:its more situational than Dark Coffin, gives half boost of Axe of Despair, but its more chainable, and it can be either boost attack in
damage step or destroy that Mobius jumped out the hand
Speed and Field Presence are sub-aspects.
Upstart Goblin gives speed.
Dekochi the Battlechanted Locomotive gives Field Presence.
with one you prefer.
Also traps that you want to activate on your turn are slow, too.
and Continious cards gives field Presence.
Hope it all helps
*Drops jaw*
Woooooooow! Who would've ever thought! I feel like I'm back in school again. So, do we learn about fusions tomorrow? I flunked the ritual test! :p
Good combo is when it acn be called soft combo, or really game changing
with 3-2 cards.
Soft combo example #1:Bazoo the Soul-Eater +Return from the Different Dimension
Soft combo example #2:Graceful Gharity/Magical Merchant and Premature Burial/ Call of the Haunted
Hard combo example #1:Cyber Stein+Megamorph
Hard combo example #2:Rescue cat+Last Will/Inferno Reckless Summon
Hard combo can be softer with like Non-Aggression area instead of Jowgen the Spiritualist in Last Turn combo.
Only inculde 1 or two hard combos in a deck with working two or three, and more soft combos.Hard combos should be gamechanging
Also math helps alot
example:you're playing 40 cards deck. Random card from it to be Snath Steal is 2,5% or 0%.
Let say you're having Snath Steal,Premature Burial and Raregold Armor(or others 3 equips in deck)
Then drawing one of equips in your opening hand is
2.5% x3 x6=45%
whoa,almost half.
then say you want more equips and put in Iron Blacksmith Kotesu.Now your chance to have one among those four is
2.5% x4 x6=60%
so in most hands.
Also if you're having Kotesu you need to set it but you have more opinions what to get, depending on situation
Iron Blacksmith Kotesu is searcher.alway put more seachable cards in deck than searcher ones.
When you put more cards in your deck, say 50 instead of 40, then getting one of four equips in opening hands is decreased to 48%.Thats alot, think you?
Also for Spell and Traps, If you really like them, try Reversal Quiz OTK.
But in common deck, think like that when you compare Exiled Force and Fissure
- Exiled Force cost me summon
- but Exiled Force allows me to destroy any monsters
- but when I play Fissure I can get a monster to attack opponent.
- but Exiled Force can defend my lps and attack opponent anyways, I can attack and use its effect on same turn
- but Exiled Force have chance to not do attack because more powerful opponent
- Fissure doesn't give any field presence.Exiled Force does and allows me to do damage too
Result:Exiled Force is beter than Fissure because its more Verstatile
Yeah,3 terms of game:Synergy,Verstatility and Chainablily
better is to calculate synergysm lv to your deck for some cards:
Does Mystic Tomato help Spirit Reaper: yes
Does Spirit Reaper helps Mystic Tomato:no
Total +1(0+1)
Does Cyber Dragon help Spirit Reaper:yes
Does Spirit Reaper help Cyber Dragon:it benefit from it
Total 0(-1+(+1))
see
Also for synergy it sometimes need to dropped lower
40 pot of greeds would be very synergetic deck(1600 synergy) but it wont win any duel.
now you swap 5 Pot of Greeds to 5 Exodia Pieces
decks synergy is now only 1230 but this deck probably can beat all others decks.
last SJC winner had lv 292(I think) Synergy.
Chainability:this is simple
cards that can be chained easly can net +1 sometimes but other times 0 or -1
example#1:Time Seal vs Drop Off
Drop Off becomes 0(1for1)
Time Seal when chained to MST, for example, becomes +1(2for1)
Hovever, time seal protects your opponent from deckout as Drop Off doesn't.
Example#2:Sakuretsu Armor vs Complusory Evucation Device
first, Sakuretsu is more situational than CED.
CED get you out from locks and gives speed + can be activated during any phase
Sakuretsu helps you get rid of monster and gives less speed-can only be activated when opponent attacks
let see:you're having monster on the field face up(Toon Gemini Elf for example)
Toon Gemini Elf cannot attack during turn its summoned so you must wait.
opponent summons Berserk Gorrilla
If your opponent attacks straight, CED protects your monster from destruction and gives it chance to take trouble out from hand during opponent turn.
Sakuretsu in this situation takes it simply out, no worry.
but if your face down gets destroyed, CED can be chained to but Sakuretsu cant be.
Anway, I prefer to have Blast With Chain set in this situation if opponent plays Summon first.
Verstatility:Its like Blast with Chain:its more situational than Dark Coffin, gives half boost of Axe of Despair, but its more chainable, and it can be either boost attack in
damage step or destroy that Mobius jumped out the hand
Speed and Field Presence are sub-aspects.
Upstart Goblin gives speed.
Dekochi the Battlechanted Locomotive gives Field Presence.
with one you prefer.
Also traps that you want to activate on your turn are slow, too.
and Continious cards gives field Presence.
Hope it all helps
Well, I can't say that I don't think like this when building a deck, but I can definately still compliment you on the fact that you do. Very nice.
Favorite Part:
Quote : Originally Posted by X-elemental
But in common deck, think like that when you compare Exiled Force and Fissure
- Exiled Force cost me summon
- but Exiled Force allows me to destroy any monsters
- but when I play Fissure I can get a monster to attack opponent.
- but Exiled Force can defend my lps and attack opponent anyways, I can attack and use its effect on same turn
- but Exiled Force have chance to not do attack because more powerful opponent
- Fissure doesn't give any field presence.Exiled Force does and allows me to do damage too
Result:Exiled Force is beter than Fissure because its more Verstatile
Some people say its impossible to determine when cards are good or not just by looking, but that's because they don't understand this type of logic.
Worst Part:
Your probability calculation were incorrect, but I can forgive that.