You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
Now at first glance, this doesn't seem good at all. Three cards gone from my deck is something I can deal with, but not the damage. And even if I decided to run this card, I'm not going to run Bad Reaction to Simmochi just for this card.
Now my problem is that I can't move on from that "first glance" to see the good in this, or even why this is a rare. So, my question is this: What practical uses are there for this card. So far here's what I've got.
Reversal Quiz decks.
Last Turn (for those that still play it).
Remove from Play decks (assuming Macro Cosmos is out).
Possible Graveyard fodder for the likes of Chaos Sorcerer, Dark Necrofear, etc.
Penguin Knight use.
etc.
etc.
Exodia decks might find a use for this deck. Like dump the pieces into the graveyard and then use backup soldier to get then into your hand. Or for necross. Or decks that revove around having monsters in the graveyard.
I think it was meant to be a Magical Merchant type effect. You have very few spells or traps, and you use that to fuel a graveyard effect, like Shadow Ghoul or Mudora.
It also work well with anything that removes from play. Have a Macro Cosmos out, and nothing hits the graveyard, therefore no damage! That sounds more like it.
But why have a semi-Magical Merchant effect when the real thing works better in most cases.
But so far the remove from play strategy seems to work out well enough. Of course there are people out there looking to take damage also or play Ring of Defense, so the damage aspect benefits them.
That spell/trap swap was something I was loking for in netrep earlier, in case I might have somehow missed it in a spoiler, because that was the only thing I thought for a while could work with this card.
But the Megamorph idea could actually work pretty well. It would be a nice surprise seeing a once weakened monster have it's original ATK doubled because of Megamorph, and all before the damage step.
Well if it wasen't watered down from it's anime effect or only slightly watered down it would be good. But removing the abilioty to chose the cards like a lesser Painful Choice and instead using it from the top of the deck makes it not a very playable card.
Well if it wasen't watered down from it's anime effect or only slightly watered down it would be good. But removing the abilioty to chose the cards like a lesser Painful Choice and instead using it from the top of the deck makes it not a very playable card.
It would've been restricted or banned before EOJ would've been legal anyways if it kept the anime effect....
Anime Effect being....
Destiny Destroy
Normal Trap
Choose 5 cards from your Deck and send them to the Graveyard. For each Magic Card you choose from this effect do 100 damage to your Life Points.
Isn't there a trap or spell card with an effect that everytime you send a card directly from your deck to the graveyard, your opponent has to do the same?
Isn't there a trap or spell card with an effect that everytime you send a card directly from your deck to the graveyard, your opponent has to do the same?
No...you're thinking of Forced Requisiton...which only works when you discard from your hand if it's already face-up on the field..