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Umm...no they're not...D. Hero's are completely different from what E. Hero's are...
They are basically OPPOSITE of E. Hero's....they do NOT fuse together and do not have nearly as much specific support as E. Hero's and are more meant to be able to stand on their own...
Umm...no they're not...D. Hero's are completely different from what E. Hero's are...
They are basically OPPOSITE of E. Hero's....they do NOT fuse together and do not have nearly as much specific support as E. Hero's and are more meant to be able to stand on their own...
Basically...literal "rivals"...
really i thought that the d heros fused together?! or so i was told
Clocktower of Seclusion/"Clock Tower Prison"
Field Magic
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
I've been doing a lot of tinkering with Destiny Hero - Diamond Dude lately. I've been staying away from the crazy effects he can pull off, Chaos Greed, Des Croaking, in favor of cards that aren't a dead draw. So far it's been working out well, I played a Mill deck and was able to use Nobleman of Crossout with the Dude's effect :)
This deck has also given me a great reason to try out Damage Condenser, a Trap I've been looking for a home for since it's release.
Yep...like I've been saying in other threads with D. Hero Diamond Guy/"Dude"...I stick with cards that could take advantage of the effect, but could also be used other times...Tribute to the Doomed, Dark Core, Double Spell, etc.
I've been running Back to Square One. It's a great way to swing the advantage into your favor. I do like the Dark Core idea though, I had forgotten all about it.