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Spells - 13
2 Dark City
1 Terraforming
2 Reinforcement of the Army
1 Graceful Charity
1 Premature Burial
2 Smashing Ground
1 Nobleman of Crossout
1 Heavy Storm
1 Mystical Space Typhoon
1 Scapegoat
Traps - 7
3 D – Shield
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
Side Deck - 15
2 Destiny Hero - Dreadmaster
2 Destiny Hero - Doom Lord
1 Sangan/Destiny Hero - Blademaster
1 Spirit Reaper/Destiny Hero - Blademaster
2 Clock Tower Prison
2 Enemy Controller/Brain Control
1 Nobleman of Extermination
1 Pot of Avarice
2 D - Chain
1 Destiny Mirage
I know nest to nothing about the E- or D- heroes. But since they are warriors, maybe drop the tomatoes for Marauding Captains, and drop the TErraforming for another REinforcements. This does look like a fun deck.
Well To be honest that is an awsome deck and you should be happy with it
But believe it or not the E-heros go awsome with the D-heros trust me you can do it if you want but its your deck. see I made a D-hero/E-hero deck and the cards help each other out plus get a hold of some a hero emerges if you play any E-heros you can get your strong monsters out easy without tributes.
Plus the card D-time rocks when you activate its effect due to a E-heros destrution it allows you to pull one D-hero from your deck with the same level or lower to your hand so you are set up for your next turn.
Elemental hero neos, he's just strong and easy to get a hold of
elemental hero bladedge, Strong and A good effect to match
elemental hero bubble man, Only card in you hand not a prob he lets you draw two cards
wild heart, unaffected by any trap cards so he can put the hurt to people
Oh don't forget have fun with your deck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:grin:
Jackalghost: I haven't decided if I want more dark support or more warrior support yet. I was originally going to use 2 Marauding Captains and 2 reinforcements but 1 of each got cut and Marauding got sent to the side. I guess I decided to go with dark over warrior. I'm sitll going to keep experimenting with it until it feels right.
neos2006: My brother runs an E and D Hero deck (he calls it his ED deck - Ed like the name, which is funny because in Japan, Aster's name is Ed or Edo). It works pretty well, but my E Hero deck beats it every time. They do have some awsome combos together, but I've never mixed them (and I even have 2 ultimate rare D - Times). I might try it later but for now I'm sticking to one deck for each of them.
Thanks for the ideas guys. neos2006, do you have a deck you want me to look at?
there's a few cards I wouldnt' run in there, but you should add a scapegoat, don't forget that dogma's summon is a special summon so almost anything can be used as a tribute.
You should try to drop those tomatos and put in Command Knights to boost some ATK as D-Hero monsters are warriors. But thats just my 5 cents so it might be best to run some tests to find out does tomatos or Command Knights work better in it.
Wow, this deck looks awesome (because it's almost identical to mine)! Maybe move the Trunade to the side deck and add in another Clock Tower Prison, since they do so much more than just summoning Dreadmaster. Also, I'd use a Mirror Force instead of either a Destiny Shield or a Destiny Signal. Other than that, it's perfect!
One thing though: I don't really get what you're trying with the Mega Ton Magical Cannon in your side deck, since you have no way of producing spell counters.
One thing though: I don't really get what you're trying with the Mega Ton Magical Cannon in your side deck, since you have no way of producing spell counters.
its for the clock tower prison as far as i can see,if the tower is out for a while he blows everything up
its for the clock tower prison as far as i can see,if the tower is out for a while he blows everything up
That won't work because "Clock Counters" are not the same as "Spell Counters". Mega Ton Magical Cannon needs Spell counters to blow up, so any other counters like Clock counters, Alien-Counters or normal counters (from the B.E.S. battleships, for example) won't work with it.
That won't work because "Clock Counters" are not the same as "Spell Counters". Mega Ton Magical Cannon needs Spell counters to blow up, so any other counters like Clock counters, Alien-Counters or normal counters (from the B.E.S. battleships, for example) won't work with it.
o ok i didnt know that(i never seen the card) thanks for clearin that up.
ok so why do you have the megaton cannon in there?
One thing though: I don't really get what you're trying with the Mega Ton Magical Cannon in your side deck, since you have no way of producing spell counters.
Diamond Dude's effect doesn't require spell card costs because you aren't activating the spell card, you are just using its effect. So if I draw Mega Ton Magical Cannon with Diamond Dude's effect, my opponent loses everything without me needing to pay 10 spell counters.
I tried a deck that is quite similiar to what you made. My destiny hero deck is similiar to it and this was looks great. I only suggest perhaps putting in prematurial burial. You get dreadmaster's effect if you use prematurial burial on him and the same goes for call of the haunted.
Thanks, Yugonkle. I slipped them into my side deck for now. I'm still experimenting with this deck, so I don't know how much may change or how much may stay the same.
I dropped Diamond Dude for now. I might miss his ATK points compared to the rest of the LV4 and lower, but his effect just isn't very helpful.
its true that sometimes diamond dude effect isn't helpful but at the right times it can, also his attack points are helpful, not just for him, but also they help with dreadmaster so he has a hight attack power.