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This deck is running fast....extremely fast I would even dare to say. Its swarming and keeping hands filled with options protecting itself against over-extension. Up to date its win ratio is more than decent (15/2) but I would like to know your inputs on it so I can finalize it for the weekend tournament.
Monsters (22)
1 Breaker the Magical Warrior
3 Goldd, Wu-Lord of Dark World
3 Sillva, Warlord of Dark World
3 Brron, Mad King of Dark World
2 Broww, Huntsman of Dark World
3 Destiny Hero - Defender
1 Exiled Force
1 Magician of Faith
1 Mask of Darkness
1 Morphing Jar
1 Sand Moth
1 Sangan
1 Night Assailant
Spells (15)
1 Card Destruction
1 Card of Safe Return
1 Creature Swap
3 Dark World Lightning
2 Dragged Down into the Grave
2 Gateway to Dark World
1 Graceful Charity
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avarice
1 Enemy Controller
Traps (7)
2 Appropriate
1 Deck Devastation Virus
1 Mirror Force
1 Ring of Destruction
1 The Forces of Darkness
1 Torrential Tribute
I was thinking about putting in a Night Assailant to replace a Sand Moth or Exiled Force. Sand Moths are fun since most peoples will side in Drillroids to take out the Defenders and...I can always use MY Dark World Lightining on them. If you plan on Netdecking this deck...plz let everyone know who created it :grin:
dra1gon: Exiled is very useful since I dont run monsters with 2400 ATK, considering the fact that Monarch Control is one of the decks I'll be meeting the most at the Tournament I think I might keep at leist 1.
TyrantDragon06: I might try Necrofear but I fear he might just add chances to get a bad starting hand...but I really want to keep a Sand Moth in there. Its fun to see peoples summon Exiled, tribute it to kill my face down and voila! 2000 Atk monster
Uber Da Eiza: got any ideas on how to fix the bad starting hand problem that might arise?
cb one: Appropriate is working great, the problem is, as always, activating it. Dragged down and the Defenders sure help though and after its active it helps to remove the usual problem of Dark World: over hand extension. I'm always drawing a lot of cards and sometimes I must be careful because I'm about to deck out. I will look into changing the card of safe return for a Smashing Ground.
allright, after playing a few times this weekend I decided to remove both COTH and Premature to add a Gateway to DW and a Enemy Controller. Anyone else as suggestions?
Yay! For Dark World. I used play a deck like this and I would always come down to almost decking out. Could you explain how to use The Forces of Darkness?
Eep I forgot to help!
Why not run a Tomato? It would bring out Defender faster
- Goldd
+ Tomato
That why there is a lesser chance of having bad hands and still enough to pull of a large scale swam!
Well, the forces of darkness Returns 2 monsters with DW in their names to your hand. I play it for this reason: its chainable! Please waste your MSTs, Breaker, Dust Tornados on this while this refills my hand. Its also fun to chain to somebody who thinks he can use his Card Destruction after seing my hand with Confiscation or with my Dragged Down to the Grave.
I might try it with a tomato, might help those few times where I cant do anything with my hand though I would remove a Sillva instead. Thanks for the input Everen
Hmm... I tried appropriate and it just didn't cut it for me. Then again it may work better than I think, it's just preferrence I suppose.
I'd swap out the 2 Appropriates and the 3 Defenders for something that suits your tempo. Hmm to replace some of that draw power I'd add a third Dragged Down and 2 Beiiges. Mini-Goldds if you can say that. Broww will replace the last of that draw power.
Swap out one card for a Premature Burial. It will help even more with COSR. (card of safe return) and help you be more agressive on your turn. Also, I'd fit in a cyber dragon or two to maintain your aggressive tempo.
Good luck! Your deck inspired me to get my Dark World deck up and running again, I remembed how much fun it used to be!