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Events
3xRokuyukai Challenge
3xStop it
3xRaise your teams iq
3xAmidst
3xKing Yamas Wrath
3xRokuyukais Hidden Power
2xLost
2xFlashBack
2xDefensive Posture
1xOops
1xBurst Of Power
1xRegeneration
1xHalt
1xEmpowered Emotions
1xDarkness Approaches
1xGood Ref
1xPanic
1xTest Of Champions
1xDark Angels Presence
1xSpectacular Battle
1xParty Time
1xBang
1xKaykos Promise
Items
2xSakyos Lighter
1xForlorn Hope
1xArmor Of Clay
Techs
Sinning tree
Characters
Use Hiei, the Vanquisher first because his second attack works best then. Follow with Zeru, the Pheonix. 3rd can be Chu, Team Captain or Chu, 13th Fighter (I like 13th Fighter more because he can win the match and he can help Hiei). Lastly, use Roto or Rinku, Yo-Yo Master (Rinku has better DEF, but Roto is a villain). Your fifth is good.
Events
Lose the Defensive Postures. They just aren't needed.
Lose the Spectacular Battle. This isn't a beatdown deck.
Lose Panic. Its not that good anymore.
Lose The Dark Angel's Presence. You already have enough of this type of card.
Add an Unconcious (just in case you get stuck).
Add a Flashback. Regeneration is key in a Speed Mill.
Add two Signature Moves for regeneration.
Add two Uncontrollable Powers to stop floating effects like Stand Off.
Items
Add a Sakyo's Lighter. Spirit gain is also essential.
Events
3xRokuyukai Challenge
3xStop it
2xRaise your team iq
3xAmidst
3xKing Yamas Wrath
3xRokuyukais Hidden Power
3xFlashBack
1xOops
1xBurst Of Power
3xHalt
1xEmpowered Emotions
1xDarkness Approaches
3xGood Ref
2xKaykos Promise
3x uncontrollable power
3x renounce
2x demonic ressurection
Items
3xSakyos Lighter
1xForlorn Hope
use yoko's ability like a madman until you get the hang of what to grab and what to drop with it.
dont use roto at all and dont use yoko, you can just use vanquisher with yukina wellcoming child and there you have it a good burn, but you also have to have 13 th fighter and bam!!!! there you have it:classic:
"Hiei: The Vanquisher" is quiet possibly the best 1st match fighter for a mill or "Speed Burn" deck. The common deck is built with 65~90 cards to protect against decking. He can deck 30~60 cards depending on how long he stays out on the field.
And if your use "Chu: 13th Fighter", Hiei can gain a +2000 to his defense, ensuring his longitivity on the field.
And as far as any fighters "sucking", "Yoko: The Spirit Fox" is the only one. Why? He was a godsend in 'Dark Tournament', overrated in 'Gateway', no longer needed as of 'Exile'. I'm sorry, but there is no point to use that Yoko, especially in the 5th match slot.