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Anybody got ideas for my Yomi Sightless God deck I'm working on?
Hello everyone,
I'm working on a new deck. I am building Yomi Sightless God! I haven't seen hardly anybody build him so I thought I would give him a try. I think he has been overlooked so far because nobody has spoke much of him.
I'm looking for ideas/combos on how to make him work good. I know he has something to do with hand control and mill so I can picture cards I'm gonna run already. Lost, King Yamas Wrath, and etc...
I'm worried about his 6 drop attack for 40,000 damage. I don't know about you, but any deck probably has problems dropping that much for an attack. Sure, that's an easy Overwhelming Kill, but I'm affraid of the cost, and I'm not gonna flip 12 for Sacrifice of Life! :laugh:
So anybody out there that knows how to make Yomi Sightless God work well and has had experience with him, give me some ideas for my deck. It will be mostly appreciated.
If you're worried about the cost you can play intensive disipline. You can also play Spirit Siphon which will change the card attack cost to spirit attack cost.
have like 3 energy releases, 3 meditations, 3 lightning absorptions, 3 detective's biref cases, and 3 sakyo's lighters to own ur opponent by using his events and stuff. for the 40,000, use like bunch of perfect balances, destined greatness, or inhuman potentials to keep it low. i think yomi will win all matches with overwhelming kills and the attack lowers extrememly fast
Actually, you really only need the Yomi Sub Bonus card, and Spirit Siphon, Brief Case, Lighter, and Overwhelming Kill. Im sure you could make Yomi into a really sick beatdown/mill combination.
I run yomi my friend............yomi without doubt is most powerful with the detined greatness perfect balances and all. you dont have to worry so much bout spirit. just stuff to lower the atk then over whellming kill
Do not use Inhuman Potential. Believe me you do not want to be skipping draw steps. I run Yomi now, and if I can't pull off the Overwhelming Kill, then Intimidation is his next best attack. Also Mishiefs can be put in, but they are optional. The deck should be no more than 60 cards, so you can draw the cards you need.
A41A14A is All for one and One for all, you can find it in the first set or betrayel,it is a rare. It says if all your characters in play have the same team symbol than you gain 3 spirit energy and draw a card. limit once per match.
if you are going to run inhuman then villarous wages should be use to help with the draw shortage you will get when you cant draw durning your draw step.