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The reason Sarayashki is the primary team for Winner is because the 80% of the key cards in the condition are items.
- Sensui's TV
- Gaming System
- Game Cartridge
- Joystick
At that point, the only piece missing is one event. Factoring in the Sarayashki bonus, you can see why Sarayashki shouldn't have that hard a time pulling Winner off...
But Sarayashki can only get 2 items per turn with their bonus and sub bonus. Teams like kurama, raizen's alliance and sensui can get all of these cards in one turn. I'm having trouble understanding why people think that Sarayashki is the best team for this deck.
Sarayashki runs less powerful draw than Kurama, etc. sure. But Sarayashki has a guaranteed out that WILL find you whichever two parts you need. You don't have to risk just drawing them luckily...and the key ability is, a searchable Forlorn Hope makes Sarayashki very strong, because if they do what those decks do (draw into the pieces), then they will have the ability to Hope for some protection, or whatever they need to make sure the deck goes off properly.
Basically, if your BONUS searches for items, you are a pretty good team for an item-based deck. Simple as that.
First turn you get Forlorn Hope and Sensui TV in your deck and attach those one Yusuke (since those are limited 1 per deck and you have more chance to draw the other cards). Second turn, you search for Gaming System and Joystick and attach then to Yusuke. You allready have 80% of the combo (with Forlorn Hope you will get Winner if you donthave it in the hand). 3rd turn, you get Game Cartridge and Tracking Device. Once Yusuke enter the arena, you dont need to pay for all the spirit cost, use Forlorn Hope to get Winner and attach it on Yusuke and you will win the game next turn if your opponent dont discard your Winner.
Also, during the combo you could draw some of the needed cards meaning it would take less time to win. Sara. is way better since they dont spend a lots of spirit energy to win with this condition.
My point was that Sarayashki takes several turns while sensui, kurama, and raizen's alliance all take just one. Sensui didn't get too screwed over in draw power. They can still deck themselves in one turn.
ok every one heres the thery if on your first turn you can get one card to pull off the combo and on you secconed turn you get 2 more cards to pull off the combo.......yah thats prity stupid if you ask me i can do that faster with ichigaki.... and what if you play an ichigaki deck you lose because you suck so the point of the story is eat your fiber... got it..... got milk....
Dont Winner decks run the risk of getting one of the pieces needed for Winner to work destroyed? And if you have a pure draw/Winner deck, and one of the cards is the bottom 2 cards of your deck, then you lost, because you have to wait a turn, and when u draw next turn to get the last piece for Winner BAM yur milled. And about the Yusuke intraced idea, what if turn one ur opponent goes first, and kills ur first character, first turn, which has happened to me several times, then ur screwed, or if they have a defensive deck then ur first character will never die, thus no Yusuke and u screwed again. It just seems to much like an all or nothing deck to me...
Nope, because the deck wont only be based on Yusuke. The other characters in the line up will help out in case something happen. The worst that can happen is you put Yusuke Entranced 3rd in the line up. The advantage to use Sara. for Winner you can use Traking Device to help you out so your opponent cant destroy your Items. A line up i thought for a Sara. Winner Deck is:
I think he's complaining how Sara version isnt OTK, I prefer using Kurama and getting the Sara bonus, search and the draw power, plus Chu's stall, and Suzuka's effect, and I use Botan, Wise Scholar? and Kurama, Loving Friend to get Sara, then plan is to win by match 2