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I will list the deck by card, #, cost, attack, and efects if any.
46 cards (the only ones I don't have are Astrocomet Dragon x 2 and Bolshack Dragon x 1)
Bolshack Dragon x 2 (6, 6000+, 1.This creature gains +1000 attack for each fire card in your graveyard 2.Double Breaker)
Draglide x 1 (5, 5000, This creature attacks each turn if able)
Meteosaur x 1 (5, 2000, When you put this creature into the battle zone, you may destroy 1 of your opponent's creatures that has a power of 2000 or less)
Rothus, The Traveler x 1 (4, 4000, When you put this creature into the battle zone, destroy one of your creatures. Then your opponent chooses one of his creatures and destroys it)
Fire Sweeper Burning Hellion x 3 (4, 3000+, Power Attacker +2000)
Super Explosive Volcanodon x 2 (4, 2000+, Power Attacker +4000)
Immortal Baron, Vorg x 2 (2, 2000)
Nature Tribe:
Tri-horn Shepherd x 1 (5, 5000)
Dome Shell x 3 (4, 3000+, Power Attacker +2000)
Forest Hornet x 2 (4, 4000)
Golden Wing Striker x 1 (3, 2000+, Power Attacker +2000)
Fear Fang x 2 (3, 3000)
Bronze Arm Tribe x 4 (3, 1000, When you put this creature into the battle zone, put the top card of your deck into your mana zone)
Steel Smasher x 1 (2, 3000, This creature cannot attack players)
Light Tribe:
Lok, Vizier of Hunting x 2 (4, 4000)
Senatine Jade Tree x 1 (3, 4000, Blocker)
Lere, Vizier fo Bullets x 2 (3, 3000)
Miele, Vizier of Lightning x 1 (3, 1000, When you put this creature into the battle zone, you may choose 1 of your opponents creatures in the battle zone and tap it)
Emerald Grass x 2 (2, 3000, Blocker)
La Ura Giga, Sky Gaurdian x 2 (1, 2000, Blocker)
Spells
Fire Tribe:
Tornado Flame x 1 (5, 1.Shield Trigger(no cost when played from shield zone) 2.Destroy 1 of your opponent's creatures that has a power of 4000 or less)
Crimson Hammer x 2 (2, Destroy 1 of your opponent's creatures that has power of 2000 or less)
Burning Power x 2 (One creature gets "power attacker +2000" until the end of the turn)
Nature Tribe:
Aura Blast x 1 (4, Each of your creatures in the battle zone gets "power attacker +2000" until the end of the turn)
Light Tribe:
Holy Awe x 1 (6, 1.Shield Trigger 2. Tap all of your opponent's creatures in the battle zone)
Moonlight Flash x 1 (4, Choose up to 2 of your opponent's creatures in the battle zone and tap them)
Doober that was spam..but anyway...I think it's pretty good. Nice attack, nice defense, and I like the spells in it too. Very good in my opinion, but hey I have never played before ^_^;;
c the problem with red green that ive found is a lackage of blockers....the big creatures u have prolly offsett that....but when i tried red green i had a pretty bad time winnin....the light is a very good addition.....but the mana base doesnt seem perfect....you shuld take out the green because u dont use it for nethin except mana acceleration.... but with enough blockers u dont need to worry about gettin out big creatures before they do so id say cut the green and put in more holy awes and tornado flams
This looks like it could be a good deck. One thing i noticed is that you have only 2 Super Explosive Volcanodons and 3 Fire Sweeper Burning Hellions. I think you should switch the ratio to 3:2 instead of 2:3, Volcadon is stronger than Hellion is in atk
now that i look at it more it seems that u jsut put the start deck good cards together and then added the dragons..... this is good for now....but when the set comes out u need to chnage it--> if ur playin green pangeas songs are a must--> 1 mana destroys ne creature and puts it in the opponents mana zone--> great for takin out ligers and dragons and such...u NEED 4 holy awes--its a must...take out the valcodons and the hellions and put in mighty shouters and u NEED dimension gate--> u want 4 of the 1 mana blockers in white..> and 4 emerald grasses--> 3 senatine jade trees help too--> 4 rothus the travelers are good, combo well with the shouters---> also put in the white creature that costs 5 and untaps akk ur creatures at the end of ur turn--> amazing card---> for the red aspect since u have mana acceleration put in either onslough triceps or explosive fighter ucarns instead of the astrocomets (preferably ucarns) once u have a ucarn out ur going to win unless they luckily can get rid of it (make sure never to cast it if its the only mon ull have on the feild because if they play red then they HAVE rothus's)