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This is my dark/nature control...it has gotten 2nd twice, but no win...i need a win...any help would be appreciated...and i need to know if i should use silphies or not, i have about 3 of them...i also need to know if i need to add poison worms to help out w/the evolution of chaos worm(my fav. evo monster)...
[2]-Fighter Dual Fang
[2]-Barkwhip the Smasher
[4]-Bronze Arm Tribe
[4]-Burning Mane
[4]-Dimension Gate
[4]-Natural Snare
i can add a combination of these to see if it works better(because 4 worms and 4 evos isnt the best number), i want your opinions...and i want to keep 4 chaos worm, just cus they own...
[2]-Vampire Silphy
[2]-Deathliger
or
[3]-Vampire Silphy
[1]-Deathliger
or
[2]-Poison Worm
[2]-Vampire Silphy
or
[2]-Poison Worm
[2]-Deathliger
or
[4]-Poison Worm
tell me if you want me to add one of the combinations in, or if you think it will be better with 20 black...lmk what you all think, this deck needs to win...
tell me what you all think about the nature nothing much i want to do with it except for what i stated in the parenthesis...thanks again and i will try to r/f all of your decks...
Personally, 4 FDF is overkill IMO and i think you should have 2 FDF and 3-4 Barkwhip because without Barkwhip you have to rely solely on your Black destruction cards and somethings they dont come through...Hope this helps
thanks i will then take out 1 fighter dual fang...and add a barkwhip...but you think the black is fine? or should i use 4 barkwhips, and 4 dual fangs, while upping the card count...so it wouldnt be overkill, but then i guess i would have to make it mono green...so thanks for the reply...
The Black looks fine to me and i think you should have 2 FDF and 4 Barkwhip and up the Beast Folk count to 12 (add 4 Fear Fang, Mighty Shouter. Whatever floats your boat :P)
thanks for the reply, but i would rather keep the evo count 4 and beast folk count 8(instead of 6 and 12) for nature...and if i did do that, i could always take out the dimension gates for more beast folk....but i like 2 FDF and 2 barkwhip...so again thanks for the fix...if you have a deck thread, i can rate it if you want....thanks for your time...
Koshiro: "Mono" simply means a deck of a single color.
SlicNick: This deck is looking good. You could, however, afford to add a couple of cards to it. I like to have a few more than 40 in a deck that uses mana excelleration. You don't use alot, but you do have BAT & FDF in here.
So, you could add 2x Barkwhip for Nature. For Darkness, you have some choices: 2x Zagaan; 2x Deathliger, or; 2x Ultracide. Zagaan is quiker, but less powerful than Deathliger. Ultracide is awesome . . . but maybe not the best choice for this particular deck (just remember, you're only using 4 base Worms).
Try one or more of these additions and see how it runs for ya.
i will probably do the barkwhip fix, but i dont have 2x zagaan, i might use 1 deatliger...ultraside is eewww...what about vampire silphies...a lot of people in my area run rush, and silphies kinda shut them down, and 8 mana is easy to get w/acceleration...lmk and thanks for your reply...
I like ur build and it is similar to mines... Check out my Accelerated Control deck in the deck system for a solid Dark/Nature deck. And Yes, you should add more worms to ur deck. It's good to keep a 2:1 (base:Evo) ratio so that you don't have bad draws; all Evo's... Next thing is that I think 2 Dimension Gate is good enough, b/c most of the time you would play DG as mana and there are just more useful cards for you to put in your deck. With green acceleration you might want to try using 2 Lost Soul b/c green will allow you to play Lost Soul a whole lot faster. This really helps against other control decks; also Stall, Blue, Light, and Evo's decks too. And another thing, its not good to have more than 8 Evo's in your deck b/c it starts to really crowd up and give you bad draws... I hope this helps you.
thanks for the reply, i will r/f yours...which worms should i add? poison worm is the next best worm in my opinion...and instead of lost soul, which is a horrible late game card unless your playing blue, how about vampire silphy...hand disruption sucks in duel masters...unless its the first few turns...and the evos, i will keep them as is then...so here are your fixes as i see them...
-2 Dimension Gate
+2 Poison Worm
but i really want to keep it 20:20, but i will test it and see if it works or not...thanks again
Like I said, I don't think it would hurt to go over 40 cards, but that's your choice (so much depends on your usual opponents). Silphy is a good choice against Rush i just kinda slow. But with mana excel . . . maybe.
Poison Worm is your next best choice, IMHO. You don't give up anything unless you have a small one out there. But if you're gonna run more worms, I'd consider using the Fat Worm (Ultracide). There's not much that can hurt him in the game so far.
Once again, you know what deck types you play against, so you'll make the best decision for your deck.