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To answer your question a Water/Nature deck would be better because it has early big hitter (ie. Barkwhip) and Mono Water have none at the moment. they will when Astral Reef come out in set 4 or 5 (not exactly sure)
Maybe you should've presented your tournament winning build Brawler. As you can see from most builds key cards in most of these kinds of decks are gonna be "Brain Serum, Aqua Hulcus, Spiral Gate, Crystal Lancer, Barkwhip, Bronze-Arm Tribe, Natural Snare," and sometimes "Corile" since he can be a big help in dealing with Evos. Control is nice but with these two colors I try to balance out aggro and control (hybrid) since a deck like this can be fast and still exhibit control elements. That's my two cents.
You can look at the Deck Builder...But if you want to make it fast...Try no Blockers. Then move on and edit your deck to the outcome of tournaments and matches.
maybe i could've posted my Tourney-Winning Deck but he wanted it to be more on the control side than the aggro side of the Water/nature builds and thats why i said add Unicorn fish. I got to say add Teleportation is you want more control because returning 2 creatures to your opponent's hand late-game could be a game-turning move.
Yeah, good point. I forgot to read the rest of his post. "Crystal Memory" and "Teleportation" is a common move I made with this kind of deck and half the time it was game breaking. Ah, good times.