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Snake Attack is not really needed. It is expensive cost-wise. It hinders you from laying down more creatures or cheap spells which is what you should be doing. Even though you can potentially end the game turn 4, most of the time I never pull off a turn 4 win. There are benefits to Snake Attack like the fact you can take out your opponent that turn. I know I seem crazy but next set is when our little pals will use the double breaker ability.
Bloody Squito is great. It saves a creature or two and because it is so early in the game your opponent's creature shouldn't live to see the next turn, giving you another chance to attack unmolested, or more time to re-coup.
Fire 20
4 DFBC
4 Brawler Zyler
4 Mini Titan Gett
4 Volcanic Arrow (Spell)
4 Crimson Hammer (Spell)
Darkness 20
4 Marrow Ooze the Twister
4 Bone Piercer
4 Writhing Bone Ghoul
4 Bloody Squito
4 Critical Blade (Spell)
since this is called suicide rush...I think you should use Mongrel man...he allows you to draw a card when a creature is destroyed...he and Mist Rias are worth buying the tins for...
I'll have to do some playtesting but I'm positive it's not going to work. He is too expensive. Plus, it's a preview card meaning I probably can't use it in a DCI sanctioned tourney. Next set we will get something far better anyways. Something that will allow for an extremely unlikely turn 3 win, but still possible.
Really?! I didn't know that. I'm going to start playtesting him right away, then. It just so happens that my local store has about 6 copies up for sale. $2 each.