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I`m building a nature/light dekc, it`s not totally complete yet. But i would like to have some tips and hints to do my deck as good as possible.
Nature:
4x Bronze-Arm Tribe
4x Silver Axe
4x Barkwhip
2x Fighter Dual Fang
Spells:
2x Mana Nexus ( i only got to right now, but i gonna play 4)
2x Dimension Gate
Light
4x La Ura Giga
4x Senatine Jade Tree
4x Urth
2x Aeris
2x Alcadeias
Spells:
4x Holy Awe
2x Diamond Cutter
It would be really nice if u could give me some feedback on what to change and what not to change.
:p :p
Anyways. Dump the four Silver Axe for four Innocent Hunter. Drop the Dimension Gates for Chamilia or whatever that deck tutor is. You want to be able to drop Alcadias fast and lock them. Alcadias won't negate Chamila, allowing you to activate spell like abilities.