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As I posted in Tony's Exodia thread, this is the last Exodia build I came up with. Its stable enough leaving you to worry only about drawing a starting hand. I want to post the deck so that I can have peoples opinions on it and so that you could all help me perfecting it. Should I take out the Premature or a Card of Safe Return for a second mallet?
5 (Exodia set)
2 Spear Cretins
3 Snipe Hunter
2 Manticore of Darkness
3 Emissary of the Afterlife
1 Sangan
6 (2 of each Ojama)
2 Dark Factory of Mass Production
3 Card of Safe Return
2 Messenger of Peace
2 Upstart Goblins
1 Premature Burial
2 Monster Reincarnation
2 Ojama Magic
2 Magical Mallet
nice i'd ditch the ojamas and the other stuff that goes with them and add a few high defence stuff like royal magical library cause that lets you draw extra cards and some more stuff that lets you draw and mabey a hyena ar troop dragon or so that thins out your deck and puts monster in play other than that it look ok
( Check out my Frog Frenzy deck and tell me what you think )
Johnophobia: Ojama Magic actually thins the deck at a horrendous pace: dump it and draw 3 Ojamas. After that I can use a mallet to send them back to the deck (and in that sense its better than Toon Table of Content and Cannon) or simply discard them to revive the Manticores until I draw the second one and then I slimply draw the whole deck.
SuperHeroJammer: I think that would slow down the deck too much and Royal Magical Library wont stay on the field face up long enough in this format for me to really use it.
I thought about using Ojama's with Ojamagic in my Exodia deck when I added Snipe Hunter. It worked well in my Ojama deck I made (I still need to work that out since it doesn't really have any goal other than Ojama King at the moment). But I opted to leave the Ojama's out of my Exodia because I couldn't really think of what I wanted to leave out to make the room for them.
Your deck looks pretty solid. I tried to figure out why you had Messenger of Peace in here whe you need the Emmisary's to die, but then I realized Snipe Hunter can take care of that. I didn't think of that before. Lol, guess I had a brain freeze for that.
I personally think the Manticore loop is too slow. I think the dependency on Card of Safe Return for "speed" is what really hinders the deck.
I would go with:
-2 Manticore of Darkness
-2 Spear Cretin
-3 Card of Safe Return
+1 Card Destruction
+1 Upstart Goblin
+1 Monster Reincarnation
+2 Card Trader
+1 Morphing Jar
+1 Cannon Soldier/Toon Cannon Soldier/Mass Driver/Ectoplasmer/whatever can get a monster off the field to trigger Emissary of the Afterlife.
Notes:
- Card Destruction and Morphing Jar may be bad against Dark Realm, but it's good for all purpose hand replenishment.
- Upstart Goblin is bak up to 3, so I don't see why not.
- With more discarding, you can't afford to have a permanently discarded Exodia's Head, so another copy of Monster Reincarnation is in.
- Card Trader helps you get rid of drawn Ojamas and occasionally pointless Snipe Hunters. It's like having a second draw, which is always good.
- This deck needed a non-dependent way to get rid of its searchers.
Updated the deck to fit with a few new cards and a side deck to counter D.D. Crows and D.Fissure. The more I play with Kycoo the more I love it. Also it stops Bazoo, Skull Lair and Overload. Kycoo as a low defence and a mid range attack making him hard to target with the most commonly played removal spell cards. Anyway let me know again what you think
3x Emissary of the Afterlife
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
2x Manticore of Darkness
2x Ojama Black
2x Ojama Green
2x Ojama Yellow
1x Sangan
3x Snipe Hunter
Spells (18)
3x Card of Safe Return
1x Card Trader
2x Dark Factory of Mass Production
2x Magical Mallet
2x Messenger of Peace
2x Monster Reincarnation
2x Ojamagic
1x Premature Burial
3x Upstart Goblin
Traps (2)
2x Royal Decree
--------------------- Side Deck ------------------------
3x Kycoo the Ghost Destroyer
1x Heavy Storm
1x Mystical Space Typhoon
3x Smashing Ground
3x Twister
2x Bottomless Trap Hole
1x Messenger of Peace
1x Level Limit Area - B