You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
// Spells: 16
[3] Card Trader
[3] Toon Table of Content
[2] Enemy Controller
[1] Overload Fusion
[1] Dimension Fusion
[1] Giant Trunade
[1] Limiter Removal
[1] Heavy Storm
[1] Future Fusion
[1] Snatch Steal
[1] Level Limit Area B
// Traps: 6
[3] Jar of Greed
[1] Gravity Bind
[1] Torrential Tribute
[1] Mirror Force
// Fusion: 2
2 Chimeratech Overdragon
This deck is based on the original Team Rampage 2 Chimeratech Overdragon deck. However due to the new B/R list the deck was thought to be left for dead as it was severely crippled on multiple fronts. However this list attempts to breath new life into the archetype by utilizing the abundant cantrip based draw in this format and the power of Card Trader to overcome the restricted status of various pieces.
This deck is surprisingly consistent but it still in its beta test mode so any feedback or other additional ways to make it even more streamlined / faster are greatly appreciated. Also please give some various reasoning for your comments if possible.
Draw / Cantrip / Deck Thinning and Replacement: 22
[3] Dekoichi the Battlechanted Locomotive
[3] UFO Turtle
[3] Card Trooper
[2] Cyber Phoenix
[3] Toon Table of Content into [1] Toon Cannon Soldier
[1] Morphing Jar
[3] Card Trader
[1] Future Fusion
[3] Jar of Greed
it might work but i think u have to speed it up a bit more and card troopers a bit scary in this deck considering magician of faith is banned and they're restricted to one. good deck just be careful. try 2 reckless greed with a couple of stall cards.
I actualy don't mill with Trooper in this unless I have Overload in hand. Its mostly there because it cantrips to another card when it dies. Its also very good verses the rise of Exiled Force at 3.
Greed is to situational in this now that your combo pieces are limited. It may backfire on you if you use it to early, or if your not in palce to combo out, but almost there.
Also this kills usualy at worse on turn 7 in complete control of the field taking little if any damage. Its very good at defence and digging and finding aditional suport cards. It also can kill from turn 1-7 depending on when you draw the pieces and the speed of you filling your yard. Its also suprisingly consistent, much more than you would think. That has to do with the huge amount of thinning / draw though.