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Magics:14
1x Snatch steal
2x Non spell casting area( i want to side deck these!)
1x heavy storm
1x premature burial
2x Emblem of the awakening
3x Ancient rules (i want to take these out!!!)
2x Dark factory of mass production
1x Mystical Space Typhoon
1x swards of reveling light
Traps: 6
1x Ring of destruction
3x Justi Break
1x Call of the haunted
1x torrential tribute
I really want to add in return from the diffrent dimention to bring back my skulls and blue eyes to go for big damage all hlep appriceated
Well, you're going to need to make a decision. I can make this into a "return for the game" win deck, but some changes are going to need to be made. Namely, you're gonna need macro.
Monsters: 17
1x DD Survivor
3x Gene-Warped Werewolf (2000 atk 4 star from StoN)
3x Sabersarus
3x Charcoal Inpachi
3x Luster Dragon
2x Frostosarus (2600 1sac from StoN
1x Blues eyes white dragon
2x Manju of the Ten-Thousand Hands
Ritual monsters: 2
2x Cu Chulain The Awakened
19
Magics:8
1x Snatch steal
2x Heart of the Underdog
1x heavy storm
2x Advanced Ritual Technique (i want to take these out!!!)
1x Mystical Space Typhoon
1x swords of reveling light
2x Fissure/smashing ground (no hammer shot here)
1x Order to Charge
Traps: 9
1x Ring of destruction
3x Justi Break
2x Macrocosmos
1x torrential tribute
1x Fake Trap
2x RFTDD
This are my fixes to the deck if you wanted to use Return FTW. If you wanted to be more dedicated to using normal monsters, more dedicated to return from the DD, or more dedicated to your ritual monster theme, I can make up a deck in a few minutes.
Just a sugestion, but choosing to stick primarily with one of those themes would seriously help your win ratio out. Just let me know.
If you want a normal monster deck, then I'm going to sugest skill drain. You wont be able to run your ritual monster (at least not main deck), but you'll stop gadgets and monarchs in their tracks. I'll write up the deck later.