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So, yeah... Advanced Ritual Art... It's not a bad choice of game enders.
The main thing I'm worried about is Bottomless Trap Hole. Well, and Ring and TT, but you guys get the drift.
Monsters 21
2 Demise, King of Armageddon
1 Reshef, the Dark Being
1 Dark Necrofear
3 Manju of the 10,000 Hands
3 Archfiend Soldier
3 La Jinn
2 Opticlops
3 Sandmoth
2 Ancient Lamp
1 Sangan
Spells 15
3 Advanced Ritual Art
2 Metamorphosis
1 Mystical Space Typhoon
1 Heavy Storm
1 Feather of the Phoenix
2 Dark Factory of Mass Production
1 Snatch Steal
1 Card Destruction
2 Megamorph
1 Scapegoat
Traps 4
1 Mirror Force
1 Torrential Tribute
1 Ring of Destruction
1 Call of the Haunted
Side Deck:
1 Demise, King of Armageddon
1 Dark Master - Zorc
1 Ancient Lamp
3 Twister --> Macro wrecks this deck. Twister helps with that a bit.
2 Mobius the Frost Monarch
2 Rush Recklessly
1 Dark Necrofear
2 Giant Orc
2 Deck Devestation Virus
The general idea of the build is to win by dropping Demise, blowing the field away and geting one big swing in. In order to accomplish the one big swing part:
Demise + Ancient Lamp + 3 La Jinn = 8700. Accomplished via tutoring with Art and mass Factory.
Demise + Metamorphosis + Dark Necrofear = 8000
Most often the deck won't be able to spell game on the turn it swings if the opponent is at full life, thus a compliment of beaters and other-such stuff.
The correct play against Sandmoth is to attack it. The correct play against Ancient Lamp is to not attack it.