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My beta test version of a Six War Master (Six Samurai) deck
It has been played.
Test session one
17 wins
5 loss
2 Draws
Theme Song(s)
One Winged Angel- Final Fantasy Advent Children
Still More Fighting- Final Fantasy Advent Children
Coming Undone- Korn- See you on the other side
[1]Great Shogun Shein
[2]Grand Master of The Six Samurai
[3]The Six Samurai- Zanji
[2]The Six Samurai- Irou
[1]The Six Samurai- Yaichi
[1]The Six Samurai- Kamon
[1]The Six Samurai- Nishashi
[1]Morphing Jar
[2]Marauding Captain
[1]Sangan
[1]Shien Footsoldier
[1]Exiled Force
[2]Iron Black Smith Kotetsu
[1]Premature Burial
[2]Enemy Controller
[2]Legendary Ebon Steed
[1]Heavy Storm
[1]MST
[1]Snatch Steal
[3]Fusion Sword Murasame Blade
[1]Card Destruction
[2]Reinforcement of The Army
[1]Pot of Avarice
[1]Return of The Six Samurai
[1]Ring of Destruction
[1]Call of The Haunted
[2]Sakurestu Armor
[1]Torential tribute
[1]Mirror Force
Note: DO NOT SUGGEST TO ME CYBER DRAGON FOR THIS DECK
sorry to yell. But I had to put that emphatically in bold red letters. I do not want to play CC Samurai and personally here are the reasons why will not run the Cyber Dragon in this deck
Cyber Dragon Does lead to bad hand management in the Samurai deck (due to the multiple summoning to swarm the field
There is no room fit that will keep the theme intact
Trying to stay awayfrom Cookie cutterness.
Please note that if you want me to return a r/f, you must leave a valid critique and explaination of your suggest ( short and brief or longwinded, which ever you prefer) before I will return any r/fs. Any r/f posts here that give a ratings, no suggestions or no commentary will be ignored.
edit log
3/24/07
replace one E. Controller and both A. Forces for Legendary Ebon Steed and Fusion Sword Murasame Blade. Replace exiled force for third Zanji. Looking to fit Iron Black Smith Kotetsu / Neo Spacian Ground Mole.
3/28/07
Replaced a Nishashi and Footsoldier with kotetsu
Changes I made are bolded below. I will explain these cards I swapped into your deck at the bottom of the deck list.
[1]Great Shogun Shein
[2]Grand Master of The Six Samurai [3]The Six Samurai- Zanji
[2]The Six Samurai- Irou
[1]The Six Samurai- Yaichi
[1]The Six Samurai- Kamon
[2]THe Six Samurai- Nishashi [3]Marauding Captain
[1]Sangan
[2]Shien Footsoldier
[1]Exiled Force [1]Neo-Spacian Grand Mole
[1]Premature Burial
[2]Enemy Controller [2]Legendary Ebon Steed
[1]Heavy Storm
[1]MST
[1]Snatch Steal [3]Fusion Sword Murasame Blade
[2]Reinforcement of The Army
[1]Pot of Avarice
[2]Return of The Six Samurai
[1]Ring of Destruction
[1]Call of The Haunted
[2]Sakurestu Armor
[1]Mirror Force
Added 1 each of Six Samurai Zanji, Marauding Captain and Neo-Spacien Grand Mole. Zanji's effect is one that one should not pass up on, destroying a monster with it is the best part. Maruading Captain = more special summoning of Six Samurai and the possible wall. Neo-Spacien Grand Mole is the bounce-able wall, he hits or is hit and both him and the monster attacking return to the hand without taking battle damage, he helps smaller decks get around large monster cards so that their tribute was wasted on a useless attack.
Added 2 Legendary Ebon Steed and 3 Fusion Sword Murasame Blade.
Legendary Ebon Steed will help protect your Six Samurai monster in case it is the only one on the field the extra 200 attack boost helps make some of the monsters on par with some of the higher atk level 4 monsters played these days. Fusion Sword Murasame Blade is one of my favorite equip spells for warriors for the fact that my opponent doesn't know what it does, it boosts the equipped monster by 800 atk and then it isn't destroyed by effects that destroy spell and traps.
I would rate the original a 8/10 new 9/10. (don't ask I never give any decks a 10/10) Please R/F a deck in my sig that you see fit to grace with your pressence.
well i've been using the samurais ever since they was in jap and i have to sya that i am impressed with the deck and furthermore you are absolutly right about those cyber-dragons everyone is just scared that new card is coming out that will change the meta-game and futher more i saw some deck in SHONEN JUMP that samurai deck sucks he's so scared of steppin out of the box 3 mother grizzlies i laugh at that well anyway it's a good deck i give it a
Changes I made are bolded below. I will explain these cards I swapped into your deck at the bottom of the deck list.
[1]Great Shogun Shein
[2]Grand Master of The Six Samurai [3]The Six Samurai- Zanji
[2]The Six Samurai- Irou
[1]The Six Samurai- Yaichi
[1]The Six Samurai- Kamon
[2]THe Six Samurai- Nishashi [3]Marauding Captain
[1]Sangan
[2]Shien Footsoldier
[1]Exiled Force [1]Neo-Spacian Grand Mole
[1]Premature Burial
[2]Enemy Controller [2]Legendary Ebon Steed
[1]Heavy Storm
[1]MST
[1]Snatch Steal [3]Fusion Sword Murasame Blade
[2]Reinforcement of The Army
[1]Pot of Avarice
[2]Return of The Six Samurai
[1]Ring of Destruction
[1]Call of The Haunted
[2]Sakurestu Armor
[1]Mirror Force
Added 1 each of Six Samurai Zanji, Marauding Captain and Neo-Spacien Grand Mole. Zanji's effect is one that one should not pass up on, destroying a monster with it is the best part. Maruading Captain = more special summoning of Six Samurai and the possible wall. Neo-Spacien Grand Mole is the bounce-able wall, he hits or is hit and both him and the monster attacking return to the hand without taking battle damage, he helps smaller decks get around large monster cards so that their tribute was wasted on a useless attack.
Added 2 Legendary Ebon Steed and 3 Fusion Sword Murasame Blade.
Legendary Ebon Steed will help protect your Six Samurai monster in case it is the only one on the field the extra 200 attack boost helps make some of the monsters on par with some of the higher atk level 4 monsters played these days. Fusion Sword Murasame Blade is one of my favorite equip spells for warriors for the fact that my opponent doesn't know what it does, it boosts the equipped monster by 800 atk and then it isn't destroyed by effects that destroy spell and traps.
I would rate the original a 8/10 new 9/10. (don't ask I never give any decks a 10/10) Please R/F a deck in my sig that you see fit to grace with your pressence.
To be perfectly honest, I had tried the three Zanji Beatstick routine. Two seems to work out ok. I'll try to squeeze one back in. Thanx for the unseen tech with Neo Spacian Ground mole. I like A forces, but I'm willing to test Fusion Sword Murasame blade to see where it gets me and as for Legendary Black Ebon Steed, I'll see it if its worth the remada.
on a side note, I was considering the tech of ultimate offering
put 3 reasonings and have stuff like threatoning roar in
reasoning will help u out shorten your deck and help u get out another samurai for shogun or grandmaster
put 3 reasonings and have stuff like threatoning roar in
reasoning will help u out shorten your deck and help u get out another samurai for shogun or grandmaster
ok and what evidence do you bring to say that it will work, because I do not see a [b]real[/i] reason why I should add it into my deck. You have not supported this thesis in anyway shape or form. I will disregard it until you could find a better way to expound on that.
Dark Venom: As much as I would like to add it, I may be a bit sketchy because it is a draw card for me right now and moderate hand disruption with Morphing Jar running there, ( I know I am going to get crucified for that) I'll try it out, seeing as what you meant.
I like this samurai deck, well my advide would be to take out the footsoldier because most likely they will remove it or destroy it out of battle, I know it searches for the samurais to special summon the lvl 3 ones but the moe I used it myself the less useful it is. I would say try and get another Shogun in its place. This is only my advice though dunno how well it will work for you.Would you be kind enough to look at my samurai deck and tell me what you think of it.
[quote=ThaDragonKing89]ok and what evidence do you bring to say that it will work, because I do not see a [b]real[/i] reason why I should add it into my deck. You have not supported this thesis in anyway shape or form. I will disregard it until you could find a better way to expound on that.
U can get grandmaster or shogun out with it my friend has a really good samurai deck he pulls out shogun real fast with it. put dark magicion of chaos in get him out real fast.
U know the weakness of the samurais things like brain control snatch steal creature swap so add something to stop spells
ok and what evidence do you bring to say that it will work, because I do not see a real reason why I should add it into my deck. You have not supported this thesis in anyway shape or form. I will disregard it until you could find a better way to expound on that.
U can get grandmaster or shogun out with it my friend has a really good samurai deck he pulls out shogun real fast with it
Ok, if you take a notice with what you have just said, you are basing this fix off your friend's deck. Note that I want to have some individuality here. Secondly, you are basing it off of your local metagame. Unless you are in the metropolitan area of New York City, I doubt it may be the same metagame
Secondly, Because of lack of S/T recursion, I am not about to lose good spell cards that I cannot bring back because of Reasoning. I would be better off running Samurai Return.
Shogun is a deathblow card. Most of the time, A Six Samurai deck can win without Shogun because they overrun. Shogun protects them by limiting what cards they are going to have activitate against them. And in this format, two shoguns would be optimal, but one is best.