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Unlike the Armed Ojamas, the E-Hero deck is is my main deck, but it needs some work. Every day, I fight a Dragon deck, a Gadget Deck with Chimeratech/Cyber Twin on backup, and an effective removal deck that takes advantage of Bazoo, the Soul Eater. I'm sticking to the Elemental Heroes since they can make incredible Fusions. If there is any advice for adding and removing cards, it would be really appreciated.
Monsters (19)
2x Avian
2x Burstinatrix
2x Sparkman
2x Clayman
1x Bubbleman
2x Wildheart
1x Bladedge
1x Stratos
1x Command Knight
1x Ocean
1x King of the Swamp
1x Neo-Spacian Grand Mole
1x Wroughtweiler
1x Sangan
Spells (22)
2x Emergency Call
1x Righteous Justice
1x Oversoul
1x Skyscraper
2x Skyscraper 2 - Hero City
2x Polymerization
1x Future Fusion
3x Miracle Fusion
1x Dark Factory of Mass Production
1x Nightmare Steel Cage
1x Swords of Revealing Light
1x Heavy Storm
1x Mystical Space Typhoon
1x Snatch Steal
1x Premature Burial
1x Fusion Gate
1x Lightning Vortex
Traps (6)
2x Hero Signal
1x Magical Cylinder
2x Hero Barrier
1x Call of the Haunted
if your into trading online try our trading forums here...or if you go to tournies or something you just go up to ppl and ask if they have one..............
+2 King of the Swamp (much better for your fusion or to get polymerzation)
+1 Sparkman (only if you get more fusions like Shinning Flare Wingman)
+1 Wildheart (only if you add one more fusion monster like Wildedge)
+2 Clayman (better to stall with a higher defense & to get Thunder Giant)
+1 Nightmare Steel Cage (better to stall with than your scapegoats)
+1 Polyerzmation
This deck is built just for fusion monsters. Stick to that theme. Lets review. Your best fusion monsters in order I belive are...
1.Wildedge (can attack all monster on the field, High attack)
2. Shinning Flare Wingman (High Attack, Nice Effect)
3. Thunder Giant (Very Nice ability)
4. Flame Wingman (Nice ability, Some what the same as Shinning Wingman)
5. Shinning Phoenix Enforcer (Some what of a spirit reaper but higher attack)
6. Rampart Blaster (ok ability with high defence and will stay in def.)
Now with Wildedge you need Wildheart + Bladeedge. You could use Poly on wildheart and king of the swamp. So it might be a good idea to have 3 wildhearts in your deck and three wildedge also. Next we will look at sparkman.
Sparkman can be used to summon several different fusion monster. First Shinning Flare Wingman, Shinning Phoenix Enforcer and Also ThunderGiant. All three are great fusion monsters. So put 3 sparkman in your deck.
Next is Clayman. He could be used for his defence as well as fusion summoning thundergiant and rampart blaster. So 2 or 3 clayman will be well needed.
Now Flame Wingman and Phoenix Enforcer are great cards but the shinning are much better. But that is why we have 1 burst and one avain in our deck. Just in case we need him.
So with this 3 King of the Swamp maybe very needed. Now Miracle fusion is also a great card. If you have King of the swamp and sparkman in your hand. Just summon king of the swamp and now you can play your miracle fusion on sparkman and king of the swamp to fusion summons your shinning flare wingman.
Thats all the advice i can think of right now. Any questions just ask. Please check out my new hero deck and let me know what you think. Hero 2.0
Just try adding more fusion monsters to your deck like Wildedge And the Shinning Flare Wingman & Shinning Phoenix Enforcer as well as Thunder Giant and Rampart Blaster.
I'll got over a thousand new cards a few days ago and I'm going to look through them to see if there is anything useful for my E-Heroes. This is a list of my revised deck, after checking through my Fusions. I'm still waiting for my Ocean and it seems the mail people that go to my house seem to be delivering the mail late. Hopefully I will get Ocean before the end of April.
Monsters (20)
1x Stratos
2x Wild Heart (I will add one more)
1x Blade Edge
2x Avian
2x Burstinatrix
3x Clayman
2x Sparkman
1x Bubbleman (The last three fusions I need actually use Bubbleman)
1x King of the Swamp (I don't know where to get more)
1x Sangan
1x Wroughtweiler
1x Command Knight (Take one out)
1x Grand Mole (Great Staller)
Magic (23) (Spell Canceler is really going to hurt)
2x Skyscraper 2 - Hero City
2x E-Emergency Call
1x R-Righteous Justice
1x O-Oversoul
1x Dark Factory of Mass Production
1x Nightmare Steel Cage
2x Polymerization
3x Miracle Fusion
1x Future Fusion
1x Skyscraper
1x Premature Burial
1x Fusion Gate
1x Lightning Vortex
1x Snatch Steal
1x Mystical Space Typhoon
1x Heavy Storm
1x Swords of Revealing Light
Traps (6)
1x Call of the Haunted
2x Hero Barrier (Added one more for more defense)
1x Magical Cylinder
2x Hero Signal
I have a deck called emogeddon in the depot, and it abuses these guys to the fullest extent. You should take a look and maybe get some more ideas. I have actually started to realize the potential of e-heroes.
The only problem I see with Ocean is that his effect only works during your Standby Phase. He can be killed pretty easily. The best thing to do is to Call him at the end of your opponent's turn or to Use Hero Signal and hope the enemy doesn't have anything stronger monsters left to attack your Ocean. It seems to be good that I put Hero Barrier in to negate any attacks on my monsters, especially Ocean.