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Ok this is a new version of my Warrior Removal Deck that my brother helped me with tell me what you think compared to the original.
Monsters:23
Tribs:5
Jinzo
Cyber Dragon
Cyber Dragon
Golden Homunculus
Golden Homunculus
Non-Tribs:18
Mataza the Zapper
Mataza the Zapper
Bazoo the Soul Eater
Bazoo the Soul Eater
Gearfried the Iron Knight
Gearfried the Iron Knight
Gearfried the Iron Knight
Elemental Hero Wildheart
Elemental Hero Wildheart
Marauding Captain
Marauding Captain
Command Knight
Command Knight
Magical Merchant
Magical Merchant
Ninja GrandMaster Sasuke
Chaos Rider Gustaph
Chaos Rider Gustaph
Spells:13
Divine Sword - Phoenix Blade
Divine Sword - Phoenix Blade
Premature Burial
Smoke Grenade of the Thief
Smoke Grenade of the Thief
Dimension Fusion
Heavy Storm
Pot of Avarice
Reinforcement of the Army
Reinforcement of the Army
Smashing Ground
Smashing Ground
Mystical Space Typhoon
Traps:7
Call of the Haunted
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell
Blast With Chain
Blast With Chain
Torrential Tribute
Side Deck:15
Granmarg the Rock Monarch
Zaborg The Thunder Monarch
Mobius The Frost Monarch
Mobius The Frost Monarch
Treeborn Frog
Prohibition
Prohibition
Prohibition
Black Horn of Heaven
Black Horn of Heaven
Magical Arm Shield
Return From the Different Dimension
Ritual Sealing
Trap Dustshoot
Trap Dustshoot
Ok this is a new version of my Warrior Removal Deck that my brother helped me with tell me what you think compared to the original.
Monsters:23
Tribs:5
Jinzo
Cyber Dragon
Cyber Dragon
Golden Homunculus
Golden Homunculus
Non-Tribs:18
Mataza the Zapper
Mataza the Zapper
Bazoo the Soul Eater
Bazoo the Soul Eater
Gearfried the Iron Knight
Gearfried the Iron Knight
Gearfried the Iron Knight
Elemental Hero Wildheart
Elemental Hero Wildheart
Marauding Captain
Marauding Captain
Command Knight
Command Knight
Magical Merchant
Magical Merchant
Ninja GrandMaster Sasuke
Chaos Rider Gustaph
Chaos Rider Gustaph
Spells:13
Divine Sword - Phoenix Blade
Divine Sword - Phoenix Blade
Premature Burial
Smoke Grenade of the Thief
Smoke Grenade of the Thief
Dimension Fusion
Heavy Storm
Pot of Avarice
Reinforcement of the Army
Reinforcement of the Army
Smashing Ground
Smashing Ground
Mystical Space Typhoon
Traps:7
Call of the Haunted
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell
Blast With Chain
Blast With Chain
Torrential Tribute
Side Deck:15
Granmarg the Rock Monarch
Zaborg The Thunder Monarch
Mobius The Frost Monarch
Mobius The Frost Monarch
Treeborn Frog
Prohibition
Prohibition
Prohibition
Black Horn of Heaven
Black Horn of Heaven
Magical Arm Shield
Return From the Different Dimension
Ritual Sealing
Trap Dustshoot
Trap Dustshoot
I do say this deck is not lousy at all and it has awesome cards in it which hardly anyone can get specially those monarchs which are hard to get sometimes and I definitly rate this deck a 9/10 for ya and I'm sexydragoness06 friend^^ :)
SOlitude: Even if I did have them I wouldn't know for sure where to put them. Just like the Divine Wrath counter trap card that I'm considering to put in somewhere.
I'm not fimiliar with Warrior or Removal, much less Warrior Removal but... You might want to throw in a Soul Release or two. And maybe get rid of Jinzo for DMoC.
I think it could work though. 8.7/10
Hope this helps.
First note : you want to remove cards other than warriors as well for Homunculus. Wouldn't a Macro Cosmos strategy be more useful to you ? With DD Survivor and such, which would facilitate summoning Homunculus. Otherwise I would make a few changes to focus on removing more of your other cards
1.Reduce spells
2.Play 3 chaosriders and add a magic striker or two
3.A copy of soul release really doesn't sound that ridiculous.
Magic strikers will also provide instant trib fodder for homunculus.
Maindecking 1 or 2 Returns probably won't hurt your strat anyway. Its a win condition in itself, and they get RFGed again in the end phase, so it doesn't hurt Homunculus.
lumos08:
Soul Release won't give me to much help with my Golden Homunculus because that is what Bazoo and Gustaph is for. The only cards I really see using it for is my trap cards and my opponents graveyard. Honestly I wished I did have a DMOC but at least Jinzo is there to stop traps.
Belgian Blue:
This deck isn't built around Macro Cosmos. Macro Cosmos decks have one to many holes in them to my liking. Especially how you usually see people at the very least side deck a card to bring back remove form play monsters. But I do understand what your saying. Now as for what your were suggesting to do with my deck as is.
1. Why would I take out my spells when they are fuel for Gustaph?
2. I only have a pair of Gustaphs but I do have a Spell Striker. Tell me what I should take out for him I'll try it out.
3. Soul Release is good to power up Golden Homunculus but if it won't help me summon him. That's why I have Bazoo and Gustaph. They can power him up and possiblily stay out long enough to make the trib summon.
Now with the Return form the Different Dimensions tell me what I should take out and I will try it. That is the whole thing about suggesting deck fixes. It doesn't help me if you make a suggestion on what to put in unless you say what to take out.
Yeah, number one was a typo, I meant to say reduce traps :p
One spell striker won't do much though.
- Gearfried
- Command Knight
- Mataza
+3 Spell striker
Spell striker does a far better job at producing trib fodder instantly while removing a card. If you had more earth monsters I'd say go with 2 spell striker and 2 gigantes. Running 1 of the others shoulf suffice if you toolbox this a little bit.
My bad, I always assume that people will get the cards for their deck eventually, or in time for competition if they don't have them, provided they aren't ubet-expensive or hard to find.