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Normal Monsters are NOT effect monsters....how obvious is that...But unlike most monsters Normal monsters have some of the BEST themed support to ever be printed...VERY SOON Normal monsters will have even MORE support than warriors!!! Doubly, the support that is used for most monsters and themes in the game as of now doubles as support for Normal monsters...so why is it that no one plays them at all? If you havent seen a spoiler for TAEV i suggest you do so you can see that it has even more support for normal monsters than STON!!!
No I havent even thought up a decklist but I think they could go for a very good run...what do some of you think?
Just the stuff from STON alone helped make Normal decks a lot better. There were some good ones in the Deck Depot a while ago. The new stuff, Gene Warped Warwolf, Ancient Rules, et cetera, combined with the old, Justi-Break for one, make Normal monsters a potentially strong deck type. Especially since you can have three Justi-Break in addition to Torrential Tribute and Mirror Force.
Until "Gift of Commoner" is released, there really is no incentive to use purely Normal monsters. Fact of the matter is, Normal creatures lose out simply because effects monsters are useful as something other than beatsticks. the new DUAL monsters from TAEV prove to be an interesting mechanic, and those can actually be exploited, but right now, people don't want to play with monsters that readily gain them advantage, despite what the support might be.
I personally, want to try out the DUAL mechanic. Dark Factory of Mass Production just became one very, very good card. Shadow Diver can single handedly make Skull Servant playable, and all its cards would be recursion bait too. It's quite the scary thought.
The problem is that every vanilla play is in essence a combo play, since a vanilla monster is fairly useless without its support. So you need to have power cards in the deck and find sufficient support for your vanillas. That's not an easy task.
It's true that effect monsters are more useful, but Skill Drain can change all that. All of a sudden the ATK score is everything that counts, and normal monsters are usually better in that compartment.
Non-Spellcasting Area and Dust Barrier can keep you save from many threats, while Justi-Break protects you from those nasty Cyber Dragons.
There's also this new card called Secrets of the Gallant which gives normal monsters a Delinquent Duo effect.
All in all I'd say that normal monsters can indeed perform well even outside of Demise decks.
The next set definitely expands upon a full on normal deck with true support to run a normal deck and not just a normal ritual which generally has nothing to do with normal monsters other than to get Demise out. Duo, Draw power like D Draw, Mirror Force x 3, Call x 7 if desired, and the high level support is excellent with Ancient Rulez and the new one that is like a reinforcement of the army. An E Hero Neos deck could do excellent IMO. Up to 8 cards to search it out, 6 cards to special summon it without tribute, free revival once in the grave, plus other support makes it great. Having a 2500 atk monster every turn is hard to deal with.
I'm also liking Swap decks. They already have 2 Creature Swaps and now this basically adds 3 more.
TAEV-JP058 Snare Device [Rare]
Normal Magic
Both players select 1 Monster they control and switches control over them. But if the controller of this card controls a face-up Normal Monster, he must select it.
Go ahead and get out those Monarchs. I'll just take them and get back advantage by swapping you some searcher or draw power like Dark Mimic or any other number of great swappable monsters like Asura and treeborn.
I'm also liking Swap decks. They already have 2 Creature Swaps and now this basically adds 3 more.
TAEV-JP058 Snare Device [Rare]
Normal Magic
Both players select 1 Monster they control and switches control over them. But if the controller of this card controls a face-up Normal Monster, he must select it.
Go ahead and get out those Monarchs. I'll just take them and get back advantage by swapping you some searcher or draw power like Dark Mimic or any other number of great swappable monsters like Asura and treeborn.
I dont see a point to this card. Normally if your running a normal monster in your deck its going to be a 1900 attacker, doesnt really do much good to you there. At least with Creature Swap you can give them something weak you can kill, with strategic intentions (tomato).
Maybe I'm reading it wrong, but it looks like it's exactly the same thing as Creature swap ..... unless the player that plays it has a normal monster. Then they have to give them that if they have an effect monster. So it's like running 5 swaps for a deck that doesn't run normal monsters. Am I reading it wrong? If you don't have a normal monster you just play it and target your tomato. Thus 5 Creature Swaps instead of 2. It should replace swap or instant limit or something.
Maybe I'm reading it wrong, but it looks like it's exactly the same thing as Creature swap ..... unless the player that plays it has a normal monster. Then they have to give them that if they have an effect monster. So it's like running 5 swaps for a deck that doesn't run normal monsters. Am I reading it wrong? If you don't have a normal monster you just play it and target your tomato. Thus 5 Creature Swaps instead of 2. It should replace swap or instant limit or something.
I thought the same thing. I must have read the card 100 times and all I see is c. swap with a completely useless limitation. Releasing a card like this is a bad idea as it will enable 5 swaps in a deck. swap abuse can be taken to a whole new level.
It's true that effect monsters are more useful, but Skill Drain can change all that. All of a sudden the ATK score is everything that counts, and normal monsters are usually better in that compartment.
Non-Spellcasting Area and Dust Barrier can keep you save from many threats, while Justi-Break protects you from those nasty Cyber Dragons.
There's also this new card called Secrets of the Gallant which gives normal monsters a Delinquent Duo effect.
All in all I'd say that normal monsters can indeed perform well even outside of Demise decks.
This falls into the fact that the monsters themselves don't do anything outside of attacking. In order for them to be useful, the right support must be drawn at the right times. It takes away the utility of the entire deck simply because the support by themselves make horrible topdecks.
As for Snare Device, I think it's a way for people who choose to use Normal monsters as a support base gain an advantage over people who do not. Many can say that Disk Commander is a useless card, but that's only without all the recursion in a Perfect Circle deck (bad example, I know). Similarly, while Snare Device may only be another Creature Swap, the monster choice that one player denies another may be gamebreaking.
Actually that tactic is PERFECT for a deck I've been working on. Its a Kozaky variant that is a "normal weenie" type deck. Using some Order to Charge and Order to Smash with the low ball normal monsters, you can also swap one of them for that Monarch and go to town. Or I have some opti-camo armor type tactics for the direct attack.
You're right, in general it seems odd to want to swap a normal monster, but if the effect switch is right, it helps to have the added support, just like Justi-Break.
It's actually better than Swap since that doesn't allow you to change a monsters position after it's swapped. This does. So if their monster is in def or it's a face down monster you can still switch it. I see it as a limited card personally. I'll be playing swap asap once I get 3 until they ban it.
I found a different translation on Snare device, one that makes it seem like it works ONLY with normal monsters, so you can't use it the same way as the normal Creature Swap. Makes more sense to me, since the card would otherwise be the exact same as the original Creature Swap:
TAEV-JP058
Capture Device
Magic - Normal
Both players choose a monster on his/her own field, and switch control of those monsters. However this card's controller must choose a face-up Normal monster that is on his/her field.
Rare
From the wording of it, I'd say that it can't work without a normal monster, but until we get an official translation, all we can do is wait.
That seems more logical to me. If Swap is semi limited, why would they make a new one even more powerful? That's probably right. It also goes along the lines of normal monster support that the sets have been giving. It didn't even make sense before. Almost a bad thing for normal.