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I hear people say you can't use flurry with incap, but from the text in the faq I dont see it. The text there syas you can use flurry with any other attack power such as BCF, so what gives?
I need to look, but the key to any combo is what kind of action is given. If Flurry is a power token and so is Inc, or they are both CC actions, then they can't be combined.
If Flurry is a CC action and Incap is a pwer, then you can combine them.
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Flurry is activated by a close combat action, and allows you to make two close combat attacks. These attacks, however, are not actions themselves.
BCF comes into effect when the figure is assigned a close combat action; it does not actually require an action in order to be activated, merely piggybacking on a close combat action you've assigned anyway.
Incapacitate, however, requires either a ranged or close combat action. This means that to use the power, you must activate it by, in this case, assigning a close combat action. However, the two attacks that you are allowed by Flurry are not actions in and of themselves, and so are not sufficient to activate Incapacitate.
Regardless of original intention, this is what Wizkids has officially ruled on. It's not just a matter of rules-lawyering, if that's what you're asking.
I know, but when I read the PAC, if you cant do Incapacitate, I dont see how you can do BCF. IMO it has to be both or none. We know it cant be none, because figures like Spiral and Logan were designed with this combo in mind.
You can't shake the devil's hand and say you're only kidding.
I KNOW what the ruling is. I am asking people if they think it was WizKids intent, always, to not be able to use Flurry and Incapacitate together.
Certain figs in Marvel seemed designed around the Flurry/BCF combo. Now with Indy, certain figures seem obviously designed around the Flurry/Incapacitate combo. It is just confusing to me why this is the ruling when figures, to me, were designed to do the combo.
You can't shake the devil's hand and say you're only kidding.
Certain figs in Marvel seemed designed around the Flurry/BCF combo. Now with Indy, certain figures seem obviously designed around the Flurry/Incapacitate combo. It is just confusing to me why this is the ruling when figures, to me, were designed to do the combo.
I think that comment is assuming a lot, though. Back in the days of Infinity Challenge, quite a few people took it as fact that Cyclops was designed in order to use RCE and RS together. His faulty bio entry confirmed many people's suspicions, despite the fact that RS and RCE were at no point allowed to be combined.
Just because a figure has two powers does not mean that the combination of those two is the crux of the figure's being.
Oh, come on, HeroComplex. I think using an example from Infinity Challenge puts you on pretty weak ground. It's more likely that Cyclops was initially designed to use running shot and RCE together than that he wasn't. The faulty bio entry is the best evidence in favour of that interpretation!
I'd need better evidence than Cyclops alone to believe that figures like Medusa and Siamese weren't designed with a flurry/incap combo in mind.
Does flurry then activate the crossgen abitliy twice? This came up at a match recently, where if Boon attacked Bron, he got hit with 2 damage for each blow he landed. Was this right? I don't think it is, but thats what the judge ruled.
Sort of, yes.
You declare flurry and start with one attack, she rolls DG, and if it fails you attack her, then she rolls SS.
If you still have flurry as an ability (assuming you didn't critical miss and lose it) and didn't roll doubles to knock them away, then you roll for your second attack, and repeat the process.
Flurry would activate the Crossgen ability twice, for the same idea. He would attack once, and assuming he still has flurry after taking the Cross Gen damage, he would attack again and take another point.
I do believe that Flurry and Incap were inistially designed to be used together. It would be nice if they changed Flurry a bit. So that you declare the Flurry ability, and with it you can use any Close Combat ability with it for free. Maybe in the future...
Oh, come on, HeroComplex. I think using an example from Infinity Challenge puts you on pretty weak ground. It's more likely that Cyclops was initially designed to use running shot and RCE together than that he wasn't. The faulty bio entry is the best evidence in favour of that interpretation!
I'd need better evidence than Cyclops alone to believe that figures like Medusa and Siamese weren't designed with a flurry/incap combo in mind.
Iron Man, Starfire, Hawkeye, Deathbird, Arwyn. Figures with the combination of RCE and Running Shot---1 from Clobberin' Time, 2 from Xplosion, 1 from Cosmic Justice, and 1 from Indy. There might have been one in Hypertime, had Running Shot been a viable power in the original DC PAC. I used Cyclops because in his instance, it was people seeing the first example of a combination and assuming that it was viable. If you think his isn't a valid example, however, feel free to refer to any of the above.
These figures have RCE and RS because it offers versatility, not because the two were meant to be used together. Someone who asked if the two were a valid combination would most likely be greeted with a flurry, if you'll pardon the pun, of posters clamoring that the two were mutually exclusive. This is because, over time, the nature of the rules has overruled people's initial inclinations and assumptions of the rules.
And just as there will always be someone asking about RS and RCE, I'm sure people will always ask about Flurry and Incap. However, as with that earlier example, this is the way the rules work, and the way that rules are being officiated, and as Braden said, the way they were designed.
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Does flurry then activate the crossgen abitliy twice? This came up at a match recently, where if Boon attacked Bron, he got hit with 2 damage for each blow he landed. Was this right? I don't think it is, but thats what the judge ruled.
The answer given was correct, and each attack would individually activate the CrossGen ability. But the wording of this question seems a bit off---Flurry allows Boon to attack twice, delivering two blows for one action, potentially. So it is still only one activation of the CrossGen ability per blow, and so if Boon was dealt two clicks of damage by CrossGen, it would be because he had inflicted damage on Bron twice, making it an even trade in that respect.