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Well everybody seems to be making GK decks these days, i've made a gazillion builds myself since I reviewed the Commandant in the Deck Dimension. Someone remarked on my card review thread that Sage of Silence works well with Ojama Trio, and really, both cards work well with GK's. But then a lot of things work well with GK's. Apart from some notable staples like heavy storm, premature Burial and Call of the Haunted. GK decks also love the swarm, so torrential isn't the best option, unless you need the crutch of having that panic button in your deck. If I run no tribs, I don't need snatch steal. Sure, its a power card that can turn things around, but really, giving LP would counterintuitive to the plan. So why not drop most of the staples all together and save us some stuff budget wise by not using mirror and ring either. They are great power cards in any deck, but lets face it, half our duels we don't draw them, and we still manage to win, no ? The deck looks like this :
3x Ojama Trio
3x Rite of Spirit
2x Magician's Circle
Simplistic in nature, but very effective. Shrink lets you take down any big monster, and can be used as a defensive option. You can turtle up behind 2400+ DEF walls if you to, and get some bounce and swarm out of it to boot.
Ojama Trio : Controls the opponents field, locking cyber dragons in their hand, and thus preventing the other guys swarm, Together with necrovalley you should be shutting down a fair portion of special summoning. Only treeborn and opposing GK spies can really work reliably now. But the tokens also set up for a lot of plays. need to get some damage in ? Spear soldier can deal 1300 damage through a token, and assailant can deal 2300. Sage of Silence doesn't deal damage, but it'll protect you from pretty much any spell based threat on the next turn. If that happens to shut out brain control and snatch steal, your swarm is intact and they have dead monarchs, if they shut out storm and the like, your necrovalley survives another turn. And that leads nicely into :
Royal Tribute : Clog their hand with monarchs and cyber dragons, and then pitch the lot of them in the graveyard.
Magician's Circle : Bring out some extra help in the battle phase. Great where the only thing the opponent can get with it is an attack position GK spy, which is a terrible nuissance to your when set, this is probably the greatest card of all for this deck. It not only helps, but leads the swarm, as its one monster your opponent probably failed to account for. Since it can bring out one of 9 monsters that loves to munch on Ojama Tokens, its a great pull at any given time.
it's amazingly simplistic and has tons of potential. In fact, I have nothing bad to say about it. It's not really how I would run a deck, but a lot of the changes I would make would come down to preference. The only thing I'd want to see is more removal. But Ojama Trio might make that unnecessary. i'd have to try it and see.
Using ojama trio in a gravekeeper's deck....not something that i've thought of. But hearing your explanation makes me want to use it myself. It also makes sage of silence with a little more potential. But i still don't think using 3 sage is such a good idea. His attack isn't exactly high and if there's no shrink/ojama trio to use it with, it's kind of a useless card.
I actually caught that yesterday but didn't feel like correcting it :p Sue me, its a busy month for me :p
It's amazingly simplistic indeed, and that allows for great consistency, so that when you play it, you don't really draw any bad hands. I've had several games with it now where I could play my entire opening hand if I went second, and actually manage to win by overextending like that. Something like :
Pitch Commandant to get necro
Play Necro
SS Cydra
Set Spy
Play Royal Tribute
Attack with cydra
Set Magician's Circle and Rite of Spirit.
If cydra connected, odds were good I'd be hitting a clear field with 5 monsters for game. If not, I'd usually end up with Ojama Trio early, allowing me to control the game. It's so simple. It just plays swarm and control, nothing else. No anti, no intricacies, etc. and it wins.
My water aggro deck is the same, although it can still draw double geddons and stuff. This deck really has no bad hands.