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Can the Dark Magician Still Rock? Well actually he never did rock...BUT NOW HE CAN....thanks to STON and TAEV...and even the upcoming GLAS
Summoner’s Art
Normal Spell
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Ancient Rules
Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
Thousand Knives
Normal Spell
You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.
Dark Magic Attack
Normal Spell
You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
Dedication through Light and Darkness
Quick Play Spell
You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Diffusion Wave Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
and the soon to be released
Dark Magic Curtain
Normal Spell
Pay Half of your current life points to special summon one Dark Magician from your hand,deck or graveyard.
So with crads like this in mind...what kind of deck could be built to not only ensure Dark Magician hits the field on numerous occasions...but also that when he does hit the field...his prescence is MAJOR?
And im pretty sure that Ive listed only less than half of the cards that can support this theme....does anyone else have any ideas that can turn the idea into a cool deck?
Can the Dark Magician Still Rock? Well actually he never did rock...BUT NOW HE CAN....thanks to STON and TAEV...and even the upcoming GLAS
Summoner’s Art
Normal Spell
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Ancient Rules
Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
Thousand Knives
Normal Spell
You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.
Dark Magic Attack
Normal Spell
You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
Dedication through Light and Darkness
Quick Play Spell
You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Diffusion Wave Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
and the soon to be released
Dark Magic Curtain
Normal Spell
Pay Half of your current life points to special summon one Dark Magician from your hand,deck or graveyard.
So with crads like this in mind...what kind of deck could be built to not only ensure Dark Magician hits the field on numerous occasions...but also that when he does hit the field...his prescence is MAJOR?
And im pretty sure that Ive listed only less than half of the cards that can support this theme....does anyone else have any ideas that can turn the idea into a cool deck?
That's not "rocking" at all. I rather run Shapesnatch OTK. Regardless, not a big fan of running janky stuff like Dark Magic Attack. Dark Magic Curtain is neat, and COULD perhaps aid some of the Dark Magician decks. I'm just not so sure running bunch of DM support as well as the normal support is the best. Honestly, I rather run an Elemental Hero Neos deck. Same concept, but better.
u know i always wanted to run neo monsters but getting E-Hero Neos on the field in a speedy fashion is just too difficult...
normal Support cards like skill of summoner and ancient rules help out alot but how effective is the idea of a Neo deck in action?
Now that i think about it...I've NEVER even seen ANYONE run a neos deck or play against one....
Can Neos monsters even be competitive?
The thing about Elemental Hero Neos. He's uber revivable, and uber searchable. More so than DM. He also has "O - Oversoul" for Revival method + all the normal monster goodness. So basically you discard him for something. Vortex anyone? Snipe? Etc? and you revive him with either Birthright, Premature, O - Oversoul, etc and rush in.
Theres also soul resurrection, keeps DM on the field as long as there are DMs in the graveyard. Sure he comes in defense position, at least he has decent defense and will let you use that Dark Magic Attack or whatever other magic/trap that requires him to be on the field more often.
indeed magical dimension is a staple with spellcasters not to mention skilled drak magician can bring him out wherever he may be.
as for neos being competitve,he is but not regional-wise,trust me ive tried him out with all the fusions and i won about half the matches with him,certainly playable,but maybe the new support will increase it.
Wow, quickplay, now I too am wondering why this wasn't mentioned earlier. This would be a type of deck i'd like to try out if I had the monetary means to do so.