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Spells
2 Enemy Controller
2 Reinforcement of the Army
2 Lightning Vortex
1 Nobleman of Crossout
1 Scapegoat
1 Dimension Fusion
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
1 Brain Control
1 Book of Moon
Traps
2 Widespread Ruin
1 Return from the Different Dimension
1 Torrential Tribute
1 Mirror Force
Borrowed a few ideas from TLK. By the way TLK, do you find 3 Strike Ninjas to be too much? I was having a hard time deciding on 2 or 3 copies.
I'm not TLK, but I think 3 may be too much for a competitve deck. I've played with 3 and with 2 Strike Ninja, and you usually may find yourself needing to use up to 2 out of 3 in the deck.
I also think that 3 DD Scout Plane is also too much. Most often, you'd need only one to keep recurring, and two for good measure, but three has resulted in bad topdecks alot.
Personally, I'm a Giant Germ fan in a Strike Ninja deck. For the most part, Strike Ninjas tend to leave you vulnerable to open attacks and other things. Because of that, decks tend to have more protection than the average deck. Thus Giant Germs can benefit from that extra protection, and they can fill teh grave, but I think that might be counter-productive to what yo are trying to do (return for large damage).
Otherwise, I like it. But then again, I like all Strike Ninja decks.
I have very little experience with Strike Ninja, the times I have run it it's been splashed into a deck with a lot of Dark monsters in it already, so having it being the focal point is something new that I'm trying to adjust to.
Because of everything I just said I'm starting off with both Strike Ninja and D.D. Scout Plane maxed out. This is probably not a good idea, but at least I can see how my draws go and then adjust the ratios of each to how my games are going. I tend to agree that 2 copies of Strike Ninja might be the magic number, especially with Reinforcement of the Army to dig them out of the deck.
This is just a rough draft for now as I haven't put the deck together yet, I just wanted to get some feedback on the direction that I was going with it. Thanks for the inputs.
But keep in mind, if you want to max out everything, then go ahead, but then the deck becomes something totally different.
My latest Strike Ninja deck has involved Chimeratech with everything maxed out. This build is very similar, so depending on the variant, you don't have to drop anything you think is particularly obvious.
3 Strikes makes it more consistent in terms of early/mid/late game.
That may be true. However, depending on the build, if a reliable draw engine is built into the deck, then it may not be necessary to have 3 since you'll get one with a decent shot at having a large Graveyard.
In addition there is security and added consistently in having 3 Strike Ninjas, but with it's searchability evasiveness, you may go through a duel using at most 2 Strike Ninjas, which is one more slot for something else.