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This is my first stab at Gadgets since the new list. Pretty basic but if you have any ideas submit them. But I do have to say that I like gadgets better now that they are at 2 a piece.
Jinzo x2 (Both 1st Edition PSV mint condition)
Zaborg the Thunder Monarch x2
Cyber Dragon x3
Breaker the Magical Warrior x1
Drillroid x2
Green Gadget x2
Red Gadget x2
Yellow Gadget x2
Cyber Pheonix x3
Magician of Faith x1
Lightning Vortex x2
Smashing Ground x1
Heavy Storm x1
Mystical Space Typhoon x1
Overload Fusion x1
Future Fusion x1
Limter Removal x1
Enemy Controller x3
Premature Burial x1
Pot of Avarice x1
Sakuretsu Armor x3
Mirror Force x1
Torrential Tribute x1
Call of the Haunted x1
Magic Cylinder x1
So far this deck has done fairly well. I mean who could argue with summoning a Jinzo, Chimeratech Overdragon and Cyber Twin Dragon with Limiter Removal by turn 3? Respond it you have any ideas.
Let me tell you why I said Power Bond. Let's say you are down and you need Chimeratech to bail you out, but you allready summoned one with overload fusion and the person your facing had gotten rid of it with a trap card. Thank fully you still have a Cyber Dragon and (for the sake of argument) a gadget monster in your hand. Your turn comes and you draw that little spell card.
You can activate power bond now or summon the gadget monster get the effect then activate power bond. You would still end up having either a 3200 double attacker or a 4800 triple attacker (both if possible) without taking as big lp hit as Cyber Twin if you used power bond for that.