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-vortex, depletes your hand
-shield crush, u got irou
-nisashi, its good but not necessary at two
+2warrior return
+morphing jar, refill your assault
+2 double edge, you have 3 cosr why not draw alot and have massive field while your at it, thoght htis card is really player preference
Enless you run more than 2 double edge, than CoSR is teh useless. Vortex = BAD, Sic Sam Hands are strained enough. Shield crush? Irou is what is needed instead. Warrior Returning alive is NEEDED in here. And you can try out an Enishi....
Shield Crush is good in the deck, and you can convince me other wise. xD
Shield Crush-
Can get Sakuretsu'ed, Waboku'ed, Bottomless'ed, ..etc etc..
And besides. How could you complain with blowing up a monster and then smacking your opponent for an extra 17?
if you wanna go in that direction might as well make it a nobleman since the only thing that will probably set is a treeborn, marshmellon or sangan. who knows you might get lucky, rather than wasting a card on the treeborn, disc commander, etc
Then you are a long way from the build you want. If that's the way you want to go, then you'll need merchants, definitly need trooper and the jar, possibly lose the cyber dragons.
you might as well change the whole deck around if you want to take advantage of cosr and double edge. with the merchants in the new build, they dont mesh with the reasonings.
Ive considered a dmoc in my last reasoning samurai build, but there isnt really a spell card worth the trouble
how are you gonna get the monsters in the graveyard fast enough. from the way it looks cosr wont be seen in use until later in the game and i wouldnt depend too much on cunnings although there jesus cards. and the way most samurais play is to wipe out the opponent in the first few turns,