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To make a thing perfect, one must first destroy it.
The most efficient method of renewal is through destruction. To break a thing down into it's base components and then rebuild it from the ground up, cleansing it of any flaws, is the only process of rebirth that results in a more perfect thing than before.
It is through a blazing inferno that a lump of coal becomes a marvelous diamond or a handful of sand becomes a brilliant pane of glass, and it is through a fiery death that a metal is made stronger and more luminous.
This is the truth.
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys*
Hand of Nephthys
Hand of Nephthys
Hand of Nephthys
Spirit Reaper
Marshmallon*
Treeborn Frog
Sangan
Dark Dust Spirit
Morphing Jar
Pitch-Black Warwolf
Pitch-Black Warwolf
Pitch-Black Warwolf
Lesser Fiend
Apprentice Magician
Apprentice Magician
Old Vindictive Magician
Magician of Faith
Pot of Avarice
Pot of Avarice
Card Destruction
Premature Burial
Soul Exchange
Soul Exchange
Soul Exchange
Mystical Space Typhoon
Heavy Storm
Giant Trunade
Lightning Vortex
Lightning Vortex
Lightning Vortex
Malevolent Catastrophe
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Torrential Tribute
Call of the Haunted
Hidden Book of Spell
lol. Yeah. It's an Alchemic thing...perfection through destruction.
I have a thing for alchemy...quote is mine though...made it up specially for this thread. :p
Anyway.
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So you intend to get rid of cards quickly, then reuse them...?
Yep. This deck is built to do 2 things and 2 things only. Summon the Phoenix and destroy stuff.
Pretty straightforward. *nods*
I thought about adding in a Hidden Book of Spell (or whatever that trap is called) that shuffles spells from your grave back into the deck. I still might if I find something doesn't work quite right and needs to be replaced.
Alright, replace the worms for 2 Apprentices and a Night Assailant.
And while I'm at it I took out swords for that Hidden Book of Spell. (shuffles 2 spells from the graveyard back into the deck...)
Now it's like pure destruction cards...everything kills something, or searches out something that kills something...or lets me reuse something that kills something...
My opponents aren't gonna be able to keep anything on the field. Like, at all...
i would rather have Old Vinditive Magician in here instead of Night Assaliant, he looks cooler i think........
Ohhhh! Hey that's not a bad idea at all...does the same thing (Flip: Destroy) annnnnddd it can be searched by aprentice magician. *runs to room and starts digging in trunk*
Thanks. ^_^
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But otherwise i dont see much for this deck to do make it any better.........very nice 9.5/10......
If you go to any tournaments leave a report here to see how it does........
Don't get to go to many tournys...it's pretty much local card shop duels for me. :ermm:
I'll let ya know how it does there though. :p
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I also am a fan of Alchemy........a very interesting side subject to study........
It really is. Did you know Issac Newton was an Alchemist? I had no idea until I saw a TV show on it a few years ago...:classic:
The most efficient method of renewal is through destruction. To break a thing down into it's base components and then rebuild it from the ground up, cleansing it of any flaws, is the only process of rebirth that results in a more perfect thing than before.
It is through a blazing inferno that a lump of coal becomes a marvelous diamond or a handful of sand becomes a brilliant pane of glass, and it is through a fiery death that a metal is made stronger and more luminous.
This is the truth.
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys*
Hand of Nephthys
Hand of Nephthys
Hand of Nephthys
Spirit Reaper
Marshmallon*
Treeborn Frog
Sangan
Dark Dust Spirit
Morphing Jar
Pitch-Black Warwolf
Pitch-Black Warwolf
Pitch-Black Warwolf
Lesser Fiend
Apprentice Magician
Apprentice Magician
Old Vindictive Magician
Magician of Faith
Pot of Avarice
Pot of Avarice
Card Destruction
Premature Burial
Soul Exchange
Soul Exchange
Soul Exchange
Mystical Space Typhoon
Heavy Storm
Giant Trunade
Lightning Vortex
Lightning Vortex
Lightning Vortex
Malevolent Catastrophe
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Torrential Tribute
Call of the Haunted
Hidden Book of Spell
I would...
-1 Lesser Fiend
He doesn't really need to be in here.
+1 Breaker the Magical Warrior
He is almost a must in any deck.
-2 Apprentice Magician
-1 Old Vindictive
Playing defensive monsters and flip effects is risky in this meta since there is the risk of card like Six Sam Irou, Shield Crush, and Nobleman.
+3 Flying Kamakiri
They can still help you search out Hand of Nephthys.
-3 Pitch Black Warwolf
Since you have Phoenix, you don't need to worry about battle based traps like Sak Armor and Mirror Force.
+2 Sasuke Samurai #4
He is a wind so he is searchable by Flying Kam. Great for unsuspected destruction.
+1 D.D. Warrior Lady
Also good for getting rid of little annoyances like Spirit Reaper and Treeborn Frog.
-1 Giant Trunade
-1 Mystical Space Typhoon
You'll have plenty of spell and trap control without these.
-1 Soul Exchange
3 is overkill.
+3 Shrink
This way you can help control the Monarch population.
-1 Lightning Vortex
-1 Card Destruction
3 Vortex is too much and why is Card Destruction in here?
+1 Brain Control
Makes up for the lost Soul Exchange.
+1 Smahing Ground
Makes up for the lost Lightning.
-1 Sakuretsu Armor
+1 Mirror Force
....duh...
With this should make the deck more competative.
Can you check out my Trap Hate deck in my sig? Thanks.
Playing defensive monsters and flip effects is risky in this meta since there is the risk of card like Six Sam Irou, Shield Crush, and Nobleman.
+3 Flying Kamakiri
They can still help you search out Hand of Nephthys.
Also reasonable.
*taking notes*
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-3 Pitch Black Warwolf
Since you have Phoenix, you don't need to worry about battle based traps like Sak Armor and Mirror Force.
+2 Sasuke Samurai #4
He is a wind so he is searchable by Flying Kam. Great for unsuspected destruction.
+1 D.D. Warrior Lady
Also good for getting rid of little annoyances like Spirit Reaper and Treeborn Frog.
Eh, don't have either... :ermm:
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-1 Giant Trunade
-1 Mystical Space Typhoon
You'll have plenty of spell and trap control without these.
-1 Soul Exchange
3 is overkill.
+3 Shrink
This way you can help control the Monarch population.
Also don't have. *sadness*
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-1 Lightning Vortex
-1 Card Destruction
3 Vortex is too much and why is Card Destruction in here?
+1 Brain Control
Makes up for the lost Soul Exchange.
+1 Smahing Ground
Makes up for the lost Lightning.
I actualy like Card Destruction. I use it in like every deck I've ever built...ever. Not only does it let me dump a crap hand and draw new (possibly better) cards, it also kills my opponent's hand (possibly killing any good cards they may have had. For example, play trunade to bounce all S/Ts then play Card Destruction. They loose any S/T's they had set and now they are missing a great deal of their deck. [which was a decent combo when I had those 3 needle worms in there...])
But good point about the Brain Control...*switches out a soul exchange*
Smashing Ground eh? I kinda like Lightning better...it has a discard attached but it also kills more stuff...
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-1 Sakuretsu Armor
+1 Mirror Force
....duh...
Well, yeah. I'd obviously do that if I had a mirror force. You know how hard those things are to get? :p
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With this should make the deck more competative.
Can you check out my Trap Hate deck in my sig? Thanks.
I can, yes. Probably won't be much help...but I can try. :D
I actualy like Card Destruction. I use it in like every deck I've ever built...ever. Not only does it let me dump a crap hand and draw new (possibly better) cards, it also kills my opponent's hand (possibly killing any good cards they may have had. For example, play trunade to bounce all S/Ts then play Card Destruction. They loose any S/T's they had set and now they are missing a great deal of their deck. [which was a decent combo when I had those 3 needle worms in there...])
Yeah I realize the combo with Card Destruction. I used to use it in Dark World. But the problem I found out with that combo is that since your opponent has more cards in there hand when they all get dumped they get more when they draw. Simple as that. Yeah they will be missing part of there deck, which wouldn't be a problem, but that part of there deck is in there hand now. Your opponent may get a better hand than they had to begin with as well. The problem is that both opponents have an equal opportunity to turn the duel around. And if you are winning you really don't want to risk it playing Card Destrution. If your losing, you could give them something to beat you even worse. Yes you could draw stuff to turn around the duel but I personally tend not to risk anything like that. But its your call since its your deck and your play style.
The simplest deck possible. A deck of only 14 cards.
Look. You can run 3 copies of (most) cards. So theoretically you could make a deck that only had 14 cards by running 3 copies of 13 cards, plus 1 more to make an even 40.
The simplest deck possible. A deck of only 14 cards.
Look. You can run 3 copies of (most) cards. So theoretically you could make a deck that only had 14 cards by running 3 copies of 13 cards, plus 1 more to make an even 40.
I tried that once... except I did 3 of every card (one extra) 2 of every card and then a forty individual copies of cards.
For the 3 of everything deck I found burn to be the most consistent (and competitive) because you simply run 3 Tremendous Fire, 3 Ookazi, etc. (Although I must admit I did cheat and have a couple cards you could only use one of at the time.)