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2|Yg01|Light and Darkness Dragon
1|Db2|Morphing Jar
2|Mrd|Mask of Darkness
1|Soi|Treeborn Frog
1|Ioc|Dark Magician of Chaos
1|Wc07|Destiny Hero - Disk Commander
1|Potd|Destiny Hero - Fear Monger
2|Wc07|Spell Striker
1|Jump|Elemental Hero Stratos
1|Ct04|Destiny Hero - Plasma
1|Lod|Reinforcement of the Army
2|Dp05|Destiny Draw
3|Sdrl|Trade-In
1|Cp02|Magical Stone Excavation
2|Fet|A Feather of the Phoenix
2|Cdip|Miraculous Rebirth
3|Mfc|Poison of the Old Man
1|Sdj|Scapegoat
1|Cdip|Chain Strike
2|Cdip|Accumulated Fortune
3|Pp01|Legacy of Yata-Garasu
3|Mfc|Secret Barrel
3|Lon|Jar of Greed
1|Sjcs|Crush Card Virus
1|Lon|Magic Cylinder
1|Mrd|Mirror Force
YVD.dek. Non YVD is:
-1 Crush Card Virus
+1 Trap Dustshoot
That's it. Deck works as normal Chain burn does. It recycles Secret Barrel and Chain Strike via, Feather of the Phoenix, Dark Magician of Chaos, Magical Stone Excavation, and Mask of Darkness.
One of the key components here is that when they play something to stop Light and Darkness Dragon, that bumps up the chain to Chain Link 3, which means I can then hit with Accumulated Fortune, Miraculous Rebirth (on DMOC / Disk), or Chain Strike immediatly afterwards (as it's effect only activates once per chain).