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Great Shogun Shien x2
Grandmaster of the Six Samurai x3
The Six Samurai - Zanji x3
The Six Samurai - Irou x2
The Six Samurai - Nisashi x2
The Six Samurai - Yaichi x2
Spirit of the Six Samurai x3
Enishi Shien's Chancellor x2
Cyber Dragon x2
Morphing Jar
Spells
Cunning of the Six Samurai x3
Reinforcement of the Army x2
The Warrior Returning Alive x2
Foolish Burial x2
Smashing Ground
Heavy Storm
Mystical Space Typhoon
United We Stand
Premature Burial
Lightning Vortex
Traps
Dust Tornado x2
Return of the Six Samurai x2
Double-Edged Sword Technique
i need a side board and i know that mirror force in not in the deck it is not needed i kill or be killed as simple as that the way samys should be played.
R/F please
-1 nisashi(good but not at two)
-1 enishi( personally i dont run them but 1 is not bad)
-1 foolish( dont run these either, and -1 in a sammy is bad)
-1 united we stand(space could be better used for other things)
-1 lightning( its already hard enough to maintain a hand count , fissure maybe)
+3 reasonings( some times you just draw bad so at least you can bring two sammies out)
+1 trunade( safer swarm)
+1 mirror force( now you can actually fit this card)
seems like you wanna swarm and kill in one or two turns(hence samurai) while my build is a little more passive so its up to you about the changes
thanks but that just slows it down if i do that. Reasoning has to be based on the deck for it to work correctly and adding in mirror force just slows it down gives you the wrong idea while in game play. Like you think you have a fall back crutch and then they heavy or mst then what, where if you went aggro you would not have that problem. trunade only helps if you are going for the win and that should not be a problem if you use the samys right. as for nisashi and enishi, they help with the swarm. foolish ran at 2 is for enishi fodder, getting that grandmaster when you dont have one in your hand but you have that WRA, united in case that monster your facing is bigger than the one you have in your hand or you have an otk,lightning is just a little better than fissure plus help with enishi.
not alot of monsters are gonna be bigger then 2600( spirit)
and ive played with enishi many times personally he kills the graveyard and deck and when they get kill it or send it back to the top of your deck(alot of raiza and pwwb out there) you pretty much maxxed out your resources but thats my experiance
cards like foolish and lightning depletes your hand where its already hard enough to keep cards in your hand with the sammies. for instance in the best case scenario you drop a samurai then grandmaster and then shogun youll have one or two cards left at most and they happen to be foolish, lightning. now you have massive field advantage but he happens to drop raiza, braincontrol, enemy control, phoenix wind blast, or even lightning vortex its really hard to recover when you have a few cards in hand.
what i also thought was wierd, although i faild to mention earlier, is the lack of solemns. almost every sammy build requires atleast a set of two( shogun on the field and a set solemn, the opponent gets only 1 spell or trap, and then you screw that chance up for them)
thats why i suggested the changes but its your deck