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I built this deck after getting help on my Swift Samurai Storm thread, and then testing it out this week. I got trashed by a zombie deck, but it did well against everything else I played. I didn't know how to fit Cyber Dragon in, so he's not here at the moment. Any help would be appreciated.
update 4/18:
The last tournament I played in I went 3-1 and blew away the (normally) best player at the shop. He was using a Dark deck. He usually runs a DAD return but was playing without the DADs this time. The game I lost was to a removal deck that was totally based on the new structure decks. I had no way to get around his deck and ended up decking out one round. Removal is currently my biggest weakness, so any help would be great.
Double-Edged Samurai Technique
Red Sleeves
Monsters - 19
3 Grandmaster of the Six Samurai
3 Great Shogun Shien
2 The Six Samurai - Zanji
2 The Six Samurai - Irou
2 The Six Samurai - Kamon
2 The Six Samurai - Nisashi
2 The Six Samurai - Yaichi
2 Spirit of the Six Samurai
1 Morphing Jar
Spells - 13
3 Reasoning
3 Six Samurai United
2 Reinforcement of the Army
1 Giant Trunade
1 Heavy Storm
1 Mystical Space Typhoon
1 Monster Reborn
1 Premature Burial
Side Deck - 15
2 Enishi, Shien's Chancellor
1 The Six Samurai - Zanji
1 The Six Samurai - Irou
2 Exiled Force
2 Cunning of the Six Samurai
1 Brain Control
2 Breakthrough
2 Return of the Six Samurai
2 Swiftstrike Armor
- Backs to the Wall
+ Mystical Space Typhoon (staple)
- Morphing Jar
+ Zanji
- Spirit
+ Yaichi (hitting the backrow is always good)
Just a note, Six Samurai Reasoning is an aggro deck. He needs to be built as such, to go for the kill very fast. Needs to be played as such, but the same time understanding the situation and what your opponent is playing.
I'd say your side deck needs more fixing than your main. Six Sam can run into problems against another Six Sam or stuff like Zombie decks. You do not have anything main or sided decked to combat this.
Quote
Side Deck - 15
2 Enishi, Shien's Chancellor
1 The Six Samurai - Zanji
1 The Six Samurai - Irou
1 Exiled Force
3 Cunning of the Six Samurai
1 Brain Control
2 Breakthrough
2 Return of the Six Samurai
2 Swiftstrike Armor
-1 Zanji (main deck all 3)
-1 Irou
-2 Breakthrough
-2 Return of the Six Samurai
-2 Switftstrike Armor
+3 Puppet Plant
+3 Shadow-Imprisoning Mirror (works wonders against Zombies and fairly well against DAD)
+2 Waboku
Monsters - 19
3 Grandmaster of the Six Samurai
3 Great Shogun Shien 3 The Six Samurai - Zanji
2 The Six Samurai - Irou 1 The Six Samurai - Kamon
2 The Six Samurai - Yaichi
2 Spirit of the Six Samurai
1 Morphing Jar
Spells - 12
3 Reasoning
3 Six Samurai United
2 Reinforcement of the Army
1 Giant Trunade
1 Heavy Storm
1 Monster Reborn
1 Premature Burial
Traps - 9
3 Double-Edged Sword Technique 1 Waboku/Rainbow Life
3 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
Side Deck - 15
2 Enishi, Shien's Chancellor 1 The Six Samurai - Kamon 2 The Six Samurai - Nisashi
3 Cunning of the Six Samurai
1 Brain Control 2 Waboku/Rainbow Life
2 Return of the Six Samurai 2 Cold Wave
I made all the changes in bold. Though honestly although everyone says Reasoning in a Sammie deck is good, I don't like it at all. I find it dumps the necessary key cards of Sammies and if they call it right, you just - 2 yourself and milled probably some key cards. The best way to run Sammies I say is aggression control using Cold Wave and Cunning of the Six Samurai. I really do recommend you to try Cold Wave in this deck. Sometimes you can just set up a huge combo and your opponent is forced to sit there and take the Sammie abuse. And on their turn, unless they got DAD or some massive field clearer that's a monster, odds are they can't stop you from another onslaught.
I would try to consider just running a control approach once and just use deck thinners and the combo of Cold Wave/Double-Edged Sword Technique to really beat down the opponent.
- Backs to the Wall
+ Mystical Space Typhoon (staple)
- Morphing Jar
+ Zanji
- Spirit
+ Yaichi (hitting the backrow is always good)
Just a note, Six Samurai Reasoning is an aggro deck. He needs to be built as such, to go for the kill very fast. Needs to be played as such, but the same time understanding the situation and what your opponent is playing.
Nisashi was actually working well in my tests, especially with Spirit. His double attack can do a lot of damage. I like your suggestion for replacing Backs with MST. I would rather have Morphing Jar or Spirit than a 3rd Yaichi. The 3rd Zanji is already in the side deck.
Quote : Originally Posted by Fenix
I'd say your side deck needs more fixing than your main. Six Sam can run into problems against another Six Sam or stuff like Zombie decks. You do not have anything main or sided decked to combat this.
-1 Zanji (main deck all 3)
-1 Irou
-2 Breakthrough
-2 Return of the Six Samurai
-2 Switftstrike Armor
+3 Puppet Plant
+3 Shadow-Imprisoning Mirror (works wonders against Zombies and fairly well against DAD)
+2 Waboku
I really like the idea of Shadow-Imprisoning Mirror. I think I'm going to make a second side deck. The one I have now was just for testing different cards with this build and not for countering other decks. Not so sure about the Puppet Plants, but I'll test them. Thanks for your help.
Quote : Originally Posted by kaiser_glider22
I made all the changes in bold. Though honestly although everyone says Reasoning in a Sammie deck is good, I don't like it at all. I find it dumps the necessary key cards of Sammies and if they call it right, you just - 2 yourself and milled probably some key cards. The best way to run Sammies I say is aggression control using Cold Wave and Cunning of the Six Samurai. I really do recommend you to try Cold Wave in this deck. Sometimes you can just set up a huge combo and your opponent is forced to sit there and take the Sammie abuse. And on their turn, unless they got DAD or some massive field clearer that's a monster, odds are they can't stop you from another onslaught.
I would try to consider just running a control approach once and just use deck thinners and the combo of Cold Wave/Double-Edged Sword Technique to really beat down the opponent.
I haven't had any bad experiences with Reasoning. It's actually summoned Shien more than anything else. How can you combo all of those things with Cold Wave? It shuts down spells and traps for the rest of the turn.
Quote : Originally Posted by Arles M. Edwards
I think Kamon is strictly a Side Deck Samurai, unless in your area players use a lot of face-up Magic and Trap Cards. If not, then:
- Kamon
- Kamon
+ Enishi, Shien's Chancellor
+ Zanji
I've tested the Spirit of the Six Samurai and they weren't that good. For me, that is. How are they working for you?
I don't see why you don't have a Mystical Space Typhoon in your Deck.
- Six Samurai United
+ Mystical Space Typhoon
The Backs Against the Wall seems very risky. I say add in a single Swiftstrike Armor. Great to use with your SSU.
Very good Deck. Could you return the favor? Monkey's Head in my signature. Thanks.
Kamon's effect is definitely side deck-worthy but his level and ATK are better in the main deck for this build. Having more different levels helps with Reasoning and Kamon has the 3rd highest ATK out of the 6. I used to keep 1 main decked and 1 sided, but I put both of them in for this one. He is one of the first to go to the side deck when I change it up, though.
I really like Spirit. I liked Legendary Ebon Steed when the Samurais first came out, and Spirit is like a better version. The only time I don't like it is when I have no way to special summon any other monster before him.
Mystical was left out because this deck was originally supposed to be an OTK and MST wasn't as useful as Heavy or Trunade. I'll probably try to fit it, but I wouldn't drop a United for it though.