You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I just read up on the EB Immortals we don't yet have in English, and a few of them are really damn good. There are damn near one for every TYPE of monster out there, and I will list the ones we don't have yet, and you let me know what you think:
All EB's have the same starting effect, which is one of the good things about them in the first place:
"There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly."
These basic EB effects, make them TANKs, and able to plan strategies around. But now for the better effects:
EB Immortal Cusillu
BEAST/EFFECT
2800/2400
When this face-up card would be destroyed by battle, you can tribute 1 monster you control to prevent this card from being destroyed. Then, halve your opponents LP's.
(Basically, a better version of Dogma, and its halving effect can be used multiple times, making Burn decks with this card, nasty, nasty, nasty!)
EB Immortal Uru
INSECT/EFFECT 3000/3000
Once per turn, you can tribute a monster you control to take control of a face-up monster your opponent controls, until the End Phase.
(Built in Enemy Controller, nuff said.)
EB Immortal Ccarayhua
REPTILE/EFFECT 2800/1800
When this card is sent to the graveyard, except from its own effect, destroy all cards on the field.
(Better version of that Wicked monster.)
EB Immortal Wiraqocha Rasca
WINGED BEAST/EFFECT 100/100
When this card is Normal Summoned, you can return up to 3 cards you control back to the deck. Then your opponent randomly discards cards from their hand, equal to the amount of cards that were returned to the deck. This monster gains 1000 ATk for each of the cards discarded by your opponent.
(I couldn't say enough about this card. This is just insane hand-control, and it would screw anyone over, in any duel.)
EB Immortal Chacu Challhua
FISH/EFFECT 2900/ 2400
While this card is in Face-up DEF position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent, equal to half of this monsters DEF. This card cannot attack the turn this effect is used.
(WOW, are you kidding me? Talk about a tank! Burn decks would savor this little guy. You can pump his DEF up with quite a few cards, and take chunks out of your opponents LP's each turn, lol. This is one of the nastier EB's.)
Also, here is a good Trap card for EB's, making them even easier to summon, or at least, quicker to summon:
Altar of the Bound God
(CONTINUOUS TRAP)
During each of your Standby Phases, place EB Counters on this card, equal to the amount of face-up DEF position monsters on the field. When you have 4 or more counters on this card, destroy it to Special Summon an EB monster from your Deck.
Talk about easy pickens, eh? This makes it too easy. Geez.
Well, I just wanted to mention these guys, because it does seem that the ones we already DO have, have been overlooked, and don't be surprised when someone breaks these guys WIDE OPEN! Here are a few strategies to running EB monsters:
Try to use Magical Citadel - Endymion as your Field Spell card, along with Mausoleum of the Emperor. You can benefit from both (Magic City defending itself, and not having to offer monsters as Tributes to summon the EB monsters with MotE.)
Since all of the EB monsters are DARK attribute, you can utilize a whole multitude of DARK based cards. I don't have to remind you, but a few you might not remember, are: Double Coston, Fires of Doomsday, etc.
And finally, here are a couple of pretty easy OTK's with EB monsters:
Aslla Piscu OTK
--------------------
1 - Summon Aslla Piscu, then activate Ojama Trio
2 - Attack with Aslla, then activate Swallows Nest
3 - Special Summon another Aslla Piscu, and attack for Game!
(you could also just equip Aslla with a Megamorph, and that would work also. So that strategy would be to summon Piscu, equip him with something - Megamorph, Mage Power, maybe even UWS. Then attack, then activate Swallows Nest, then Special Summon another from the deck, and attack for game)
Ccapac Apu OTK
---------------------
1 - Have Evil Hero Infernal Gainer on the field
2 - Activate Mausoleum of the Emperor, paying 2000 LP's to summon
Ccapac Apu
3 - Equip him with Axe of Despair/Mage Power
4 - Use Infernal Gainer's effect, giving Ccapac Apu a second attack, then attack for game!
This is only a discussion starter, but albeit, a valid one that should garner some attention. I am sure HDI will weigh in on this, but what do the rest of you think as well? I am starting to think that the smarter of us duelists out there will break these guys wide open. Well, a couple of them anyway. DISCUSS PEOPLE!! Late, Chris.
A.) Cisullu only works when it would be destroyed as a result of battle, not in general.
B.) Ccarayhua has to be "destroyed" and sent to the Graveyard except by its own effect.
C.) Altar to the Bound God is not even real. (And given TCG-exclusives are BRAND new cards not seen in the anime/manga and whatnot, I doubt it'll show up there.)
2.) All these other Earthbound Gods don't show up until ANPR/SOVR, so this belongs in the OCG Section until they actually come out in the TCG.
The only Earthbound God really used at all is Aslla Piscu for its easy-to-use destruction + burn effect. All the others have rarely been seen, if at all (though the SOVR ones are understandable as it's not even out). Most likely because Aslla Piscu, as said, can use Swallow's Nest for speed (thanks to the TCG anyway), but there's no real speed for any of the other Earthbound Gods in terms of getting them to your hand or field quickly.
Wow, bad day eh? lol, j/k. I didn't know Altar of the Bound God wasn't real. I did a search, and that came up. Oh well though, thanks for pointing that out. What with all the monsters able to either stay on the field not being destroyed, and others able to be Special Summoned, finding tributes for EB monsters is as easy as ever, making them VERY playable HD.
Ccapac is very playable, no matter what you say about Piscu only seeing playtime. I have seen both being played quite often lately, in a few different types of decks.
Thanks for clearing up the miswording of my translations from those EB monsters. You still didn't address the real question that was being asked my man: What do you think about these guys? Some of these guys are absolutely nasty, and I don't know how you couldn't see that. Oh well, I guess you just musta had a bad day today. Anyone else?
I never said myself that they Earthbound Gods weren't playable in general.
Personally, I like the Earthbound Gods. Though the "god" status is a bit overhyped. They have (mostly) good effects (in terms of their own unique effects at least), yet are still very balanced overall, even with people finding ways to use them.
I merely said that, based on what I've seen since they came out (and on discussions about them) other people choose not to use most of them aside from Aslla Piscu most of the time because of reasons said. Also, having to rely on a Field Magic to keep them out doesn't boost people's opinions on them. Practically any card that relies entirely on another card JUST to remain alive are usually frowned upon by people unless, like Aslla Piscu, has an evil and easy-to-use effect that you can set off in different ways.
Aslla Piscu is usually seen as the best because it still has high ATK of 2500, but also a devastating effect that is also very easy to activate. It's not even optional, so you can't miss the timing, meaning you can remove it from the field as a cost and you'll still get the effect and there are A LOT of ways you can remove it from the field; Swallow's Nest, Dimensionhole, Interdimensional Matter Transporter, Future Vision, Tribute Summoning, etc. This versitility with such a big effect is what gains Aslla Piscu such attention.
Ccapu Apu relies on attacking to work and attacks are usually pretty easy to nullify (depending on Decktypes and/or cards used). Of course, that's what m/t removal is for except the most common stuff used to block attacks (Threatening Roar usually) are chainable. Basically, unless the monster is in Defense Position, Ccapu Apu is primarily meant to "always" inflict 3000 damage to your opponent; direct attack or by Battle Damage + effect (like 3000 - 2800 from DAD = 200 Battle Damage + 2800 effect damage for 3000 damage).
As said, it's fun with things like Evil Hero Hell Gainer, Evil Hero Dark Gaia, Evil Hero Malicious Devil, Ha Des, and whatnot. Pretty basic overall these days.
Cusillu is pretty clear why it's not that big overall, despite halving your opponent's LP. Besides Honest, Qa'lat/"Kalut", and maybe Shrink here or there, what are the chances of it at 2800 ATK dying in battle?
Considering people will know what it can do ahead of time anyway, what the chances of them even trying to battle it? lol This would leave the task of you setting off its effect itself a majority of the time by using Shrink on it and whatnot. Having to Tribute a monster to do so doesn't help, thus you're using up several cards to halve your opponent's LP. (Stuff to get Cusillu out, lowering its ATK, then Tributing a monster.)
Though, if it DID work when it would be "destroyed" in general, it'd obviously be too evil.
Chacu Challhua is mostly just a stall card. In which case, it'd have to remain face-up on the field for several turns for it to do its job.
Just remaining alive like that alone will be hard enough in today's game, but add in relying on a Field Magic Card and that's just too much for most people. You'd probably be better off just attacking directly with it rather than relying on 1200 damage each turn (normally) unless you use Unity and whatnot to boost its DEF. (As it looks at current DEF and not original.)
I do try it out in Defensive-based Decks (things like Metal Reflect Slime and whatnot) with Unity to bolster its DEF and possibly OTK with its effect.
Ccarayhua...not much to say on it. Same destruction effect as Arcana Force EX - The Dark Ruler. It gets "destroyed" and sent to the Graveyard in any way besides its own self-destruction, you blow up all other cards on the field with it. Eh, not very impressive anymore as such effects are pretty generic overall, if only at smaller scales in some cases.
Uru, as said, has potential to rival Aslla Piscu as the best Earthbound God. Tribute a monster (besides itself) and you can Brain Control one of your opponent's monsters. Some less experienced Duelists see the Tribute cost and tend to dismiss it, but tend to forget the uses control-taking have. Also understandable to see why Uru is once per turn too as you could pretty much clear your opponent's field otherwise. (Tribute, take control, Tribute that, take control of something else, etc.) People also shouldn't forget that you can combo the Tribute too; Tribute something like Zombie Carrier/"Plaguespreader Zombie", ("Quill")Bolt Hedgehog, Dandylion, and other things and just Special Summon them back and so on.
Wiracocha Rasca, unfortunately, got EXTREMELY nerfed from the anime; to the point where its effect is NOTHING like the anime's. Anime had it at 1/1 and that by skipping your Battle Phase, you can make your opponent's LP 1. (Obviously so it can hit them directly next turn for the win.) While the new effect may look nice, people can't overlook certain things.
A.) It has to be Normal Summoned. So no use Special Summoning it at all (even CCV has much better choices that won't waste other card effects). Gotta use either Mausoleum or Tribute Summon it. Mausoleum will be the preferred way for those who would use it. (Like I will be testing it. GO! Serpentine Princess!! XD)
B.) Gotta bounce up to 3 of your own cards back to your DECK. So you can't even bounce back things like Continuous/Set Trap Cards or Equipment/Continuous Magic Cards and reuse them (which is probably why it's the Deck). So unless you're practically "guaranteed" the win, bouncing around half to 3/4 your field to your Deck probably won't be a good idea.
C.) Discarding from the hand may or may not be that big these days. These days, people WANT things in their Graveyard a lot of the time, random or otherwise. Of course, one can wait until they have 1-3 cards left in their hand,
I suppose and base it on some hand control. Dark Scorpions has actually been 1 variation I've been considering. Or just a removal Deck and Return from the Different Dimension and whatnot.
...not really the "strongest" Earthbound God anymore...only beats the strongest ones by 100 ATK and only if you bounce back 3 of your cards.
EB Immortal Cusillu
BEAST/EFFECT
2800/2400
When this face-up card would be destroyed by battle, you can tribute 1 monster you control to prevent this card from being destroyed. Then, halve your opponents LP's.
This card is awful. Obviously no one would even attack it, and waiting to summon it until they have something you can suicide into is WAY too situational.
EB Immortal Uru
INSECT/EFFECT 3000/3000
Once per turn, you can tribute a monster you control to take control of a face-up monster your opponent controls, until the End Phase.
This is probably the best one.
EB Immortal Ccarayhua
REPTILE/EFFECT 2800/1800
When this card is sent to the graveyard, except from its own effect, destroy all cards on the field.
In a vacuum, this card is ok, however, this format, people typically don't commit very much to the board until they're exploding for game. For this reason, I don't see this card being able to have much of an impact on the game state.
EB Immortal Wiraqocha Rasca
WINGED BEAST/EFFECT 100/100
When this card is Normal Summoned, you can return up to 3 cards you control back to the deck. Then your opponent randomly discards cards from their hand, equal to the amount of cards that were returned to the deck. This monster gains 1000 ATk for each of the cards discarded by your opponent.
Undecided. Depending on the exact translation, this card may end up getting along with Mind Control really well though.
With that said, the art alone is without a doubt a good enough reason to play this...haha.
EB Immortal Chacu Challhua
FISH/EFFECT 2900/ 2400
While this card is in Face-up DEF position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent, equal to half of this monsters DEF. This card cannot attack the turn this effect is used.
WAY too fragile, especially considering you can't run Skill Drain along side it for protection.
Thoughts in quote....................
Quote : Originally Posted by HalfDemonInuyas
2.) All these other Earthbound Gods don't show up until ANPR/SOVR, so this belongs in the OCG Section until they actually come out in the TCG.
Actually, since we're (or at least I am) discussing these cards in the context of the TCG, putting this in the OCG section would be incorrect.
But the fact that the cards themselves are not english nor will they be for quite a while means it should be in the OCG section. Anything pertaining to Japanese cards goes to the OCG section.
Thats much better guys, lol. I agree with most of your points, and I think I did say that Uru is the best one. Depending on the CORRECT translation, Wiraqochi could be a nsty little bugger though. If I was waiting on a set-up in hand, and then my opponent just discarded 3 damn cards from my hand, um, I am screwed. I beg to differ from this one, and yes HD, I agree that the Anime effect for this card would have been FAR too powerful, lol. I also agree with ya Z, on the artwork alone on Wira, is enough reason to play it, lol.
So, I am glad that some are taking this seriously, cuz I don't think they get enough repsect yet, but you just wait. Uru is one nasty little fugger man. I have some vile plans with that damn card. I will wreck peoples day with what I have in store.
With that said, HD, I did list a few ways to utilize the Field Spell downfall to your advantage. Magic City and Mausoleum are 2 obviuos choices, but you could also go with the Clock Tower as well, combo'd with Dashers, and Dreadmasters, and you could have an OTK to suit most peoples competitiveness. Skillful, but very good. I like the Magic City idea though the best, because you could combo it with Spellcaster/TUNER monsters, and grab Tempest, and blast your opponents LP's in one fell swoop.
All in all, I see SO many uses with a couple of these guys, and I hope they don't get blown onto the back-burner like everything else seems to nowadays. If they do, any SJC I attend in the near future, will see just how good they could be. I'm out, and thanks for posting guys! Late, Chris.
Yeah, there's also the older combos with Field Barrier and Magic Reflector...heck, if your opponent has a Deck that uses Field Magic Cards, just use theirs if you want, lol.