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This Army has two real threats. Sadia Wolf and the Padilla. The rest of this army serves as "cannon fodder" if you will to protect these two units.
Seven of the Guila Suits Infiltrate into a circle to protect Sadia from a charge. Infiltrate then about 10" and run Sadia into them.
Next, Infiltrate the remaining infantry (5 SW Guila and 1 BR Trike). Bring along 2 vehicles and a mech to use as templates or something during infiltration. This stage of setup is most important and the armys survival depends on it.
If you infiltrate the Guilas and Trike correctly, then they will be set up so that a mech *cough*ArnisDrummond*cough* cannot charge the J-37 or the Padilla. Infiltrate the Infantry 7" and infiltrate the Ordnance into them. If all is set correctly, there should be enough room to unload the Padilla and have it protected from charge.
Now comes the really fun part.
Sadia can easily stave off attackers at range save for an Artillery unit, which is where the Padilla come in play. The Padilla should primarily target enemy Artillery. Hopefully, you can keep them choosing what to fire, or better yet, keek their artillery on the run from your Padilla's pogs and thusly NOT firing on you.
I've playtested this army against and army with a few "competitve" units in it and it did fairly well.
The only thing I can say is: expect to lose VC3 with this army. But when played and set up correctly you should nail VC1 & VC2 easy.
Comments, Critque, Questions, and Praise are always accepted.
Death Threats, Flaming turd bags, and Pie can all be sent to my superiors..... ;)
Originally posted by raverrn Wow, that's what you call constructive criticism...
Seriously, looks okay, but you have no defense from the other big threats (Balacs, Donars, and DI Toweds)
Another note, I would be careful around an army with several lighter mechs (Arbalests, anyone?)
Still it's a very good army, and I wouldn't want to face it anytime soon.
Actually, the army I tested this against had an SS DI towed AA and the person using it had it moving around in transports more often then not. Maybe because I kept dropping Padilla pogs under every time it unloaded. The Padilla is not meant to deal damage per se, but provide the threat there. Many keep the more fragile artillery cooped up in a transport the whole time. :grin:
Also, I had another idea. Bring 1 of those H shaped blockings to the feild, Infiltrate the J-37 into the deeper end of it, unload the Padilla, and seal off the remaining space with infitrated Guila. It looks to me to use less units to do so.
I just diagramed it out with figs, and it uses 4 infantry instead of 6 to sheild them! Excellent. The other two can Infiltrate near the Artillery/Transport or Sadia and you can use them to fill in any gaps when a Guila dies.
I do admit though, this army can have a problem with VTOL.
personally one thing bugs me..the fact that you're only counting on two of those pieces to harm your enemy out of a sixteen piece army. do you reallly NEED ALL of those guila suits? Plus, just MHO but I've never been a fan of the BR trike. if you ditch even one Gula suit you can fit a SW trike in..or get rid of four of them to put in a whole formation of three. that'll put you at 446. throw in a BR peasant filler if you want to bring it to 450. that still leaves you with 80(!) points worth of Guila Suits to play with, and like you said, you calculated you only need four to screen the Padilla.
here's a thought..use just four Guila's as a screen for the padilla like you've thought about. Replace the other four with a Lamprey for a bit of air defense. leaves you another four points short, so 8 if you take out the BR peasant i suggested. There's a few infantry units for that range..
okay, I've played Sadia in some games, and here's the problem with moving out of the deployment zone really - it's quite easy for lighter mechs to run out of her arc and shoot her where it counts. However, sitting with your bum against the edge of the world has the large problem of the Padilla's range not being enough to hit the enemy deployment...
Still, it is interesting ; ) Though I don't have anywhere near that many Guilas to try.