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DF players (as I am) have totally different opinions on what they should get! People keep saying: "DF have the best units and could have survived CA without being in it!". Well, maybe you did'nt notice it, but we have NOTHING to repair our troops, we have NO piercing artillery, NO ballistic armed VTOLS, NO grappling infantry, 99% of our pieces have 20 or less in defense, our long range is 2" less than everyone else and the only few units that overcome those limitations are LEs. I live in Italy, where almost nobody plays this game. So I have to PAY for every LE that I want to use! I am not saying DF are a weak faction. However you cannot say we are overpowered! WK has been doing great in balancing factions, IMHO!
But you also have very high attack ratings, often with IT and/or armour piercing. No your defence isnt great, but your move is. Plenty of very good mechs, tank drop and chargemunkey cheese. DF have the most players of any faction, there has to be a reason.
Originally posted by Suskis DF players (as I am) have totally different opinions on what they should get! People keep saying: "DF have the best units and could have survived CA without being in it!". Well, maybe you did'nt notice it, but we have NOTHING to repair our troops, we have NO piercing artillery, NO ballistic armed VTOLS, NO grappling infantry, 99% of our pieces have 20 or less in defense, our long range is 2" less than everyone else and the only few units that overcome those limitations are LEs. I live in Italy, where almost nobody plays this game. So I have to PAY for every LE that I want to use! I am not saying DF are a weak faction. However you cannot say we are overpowered! WK has been doing great in balancing factions, IMHO!
Hello , Your weakness is bad defense :cheeky: .But yet you get a unique mech with a better defense than HLer in CA. An your other weakness is "12 range, you would know that if you read the DF dossier card that came in the original MW starter set. Your strength are IT,Evade, and fast units.
At least your FRACTION DOSSIER CARD is being follow correctly, and not being screw by being pass over the First Mech with a base 24 defense like the HLers.
Hold on guys! This is not a grip about who's faction is better balanced thread. This is a we have questions and would appreciate answers from Draddog thread. :p
Please complain about faction weakness and strengths on another thread. ;)
Nicely put White Knight, I too am planning on wethering this storm bravely and just hope that in thier effort to "fix" some of the problems they didn't just hand everyone else peices that will make it unable for the Republic to field anything worthwhile for the next six months.
I have no desire to play any other faction, I am proud of my Republic but only hope I am not going to be event filler due to the new pieces being to tough to counter with the old. None the less I will endure and try to make up for the glaring deficiencies with my better than most luck, and hopefully a focuses and better thought out tactical plan. Will it see me through these dark days? Hard to say, but if I can't find some way to overcome I will more than likely lose interest eventually, you can only lose due to handicap for so long before it just isn't fun anymore.
I hope you are right, I hope there is something we can look forward to, but prepare for the worst my friend and get ready for those tanks using our Balacs for target practice and those 100 point mechs charging the #### out of our nice but high priced mechs. These just being a few things I predict will be employed against me in the coming days..... there will be worse once the units are tried and pushed to the line regarding the rules.
Originally posted by Suskis DF players (as I am) have totally different opinions on what they should get! People keep saying: "DF have the best units and could have survived CA without being in it!". Well, maybe you did'nt notice it, but we have NOTHING to repair our troops, we have NO piercing artillery, NO ballistic armed VTOLS, NO grappling infantry, 99% of our pieces have 20 or less in defense, our long range is 2" less than everyone else and the only few units that overcome those limitations are LEs. I live in Italy, where almost nobody plays this game. So I have to PAY for every LE that I want to use! I am not saying DF are a weak faction. However you cannot say we are overpowered! WK has been doing great in balancing factions, IMHO!
I play DF also. I think they have all they need. It works out wonderfully for them. They currently have the highest attack unti in the game (Danni Haag, with her 12 IT). They have the ONLY Artillery Mech in the game, capable of shooting out to 24" for 2 AP damage. They have a solid Antipersonal VTOL in the Df Balac Wahab Fusulli. They have fast mechs in every weight category. For crying out loud, they have a Marauder II with a speed of 8 EVADE which can get up to 10 EVADE.
Now, if 99% of the DF units had 20 or less defence, that means Dragon's Fury has a minimum of 200 units.
just off the top of my head, units with a 21 or better defense in the Dragon's Fury
Antonia Chinn Thor
Bounty Hunter Marauder II
Erin Johnson Jupiter
DI Morgan
AgroMech Mod-B
Andre Crawford Black Knight
And here are with a 19+ and evade, granting them at least a 21.
and those are the ones I can think of. If I left one out, please, someone add it to the list.
granted DF's defence may not be up to par with, shall we say, ROTS or HL. But DF has a different focus.
I have said it before, and I will say it again. DF has everything. I play them, and I think they are hands down the best army out there. I just happen not to have them as my first army.
Originally posted by Deep Blue Mason Dunne? :ermm:
First, Which costs less?
Second, MD has 12 attack WITHOUT IT, plus a so-so heat dial.
Third, Schmitt 11 IT - for HOW MUCH?
Fourth, look at the amount of 11 attacks coming out to play - DF has two that are going to continue to be a pain - the Schmitt and now the Mjolnir...
@ Gebus - dude, the only things us Republicans can say is at least with all the new figures with lower defenses going around, our Hastati and Principes will actually have a chance of scoring a hit with our 8 and 9 attacks. :ermm:
Request permission for lip to wobble... :confused:
Originally posted by dogsbody Good call crakrabbit. Draddog, are there plans to give every faction special rules like the ones Liao got?
I cannot see any of the existing factions getting faction abilities, as those too are factored into a point cost for the unit.
Also, from a storyline point of view, the faction abilities could represent the fact that members of that faction are so well trained that the get those benefits. The factions that existed in the Republic until Liao came along were all groups that appeared just over a year ago, and most of them were part of a peace-time nation, and had not been training for war with the intensity that a Great House's military would have.
But the Highlanders came from a merc unit which has been around since the star league. They have always had well trained fighting people, even after they joined republic as they formed part of the republic armed forces. But then why do laio get special faction rules that apply off the dial? Surely they could be done in the same way as everyone else?
Originally posted by White Knight
Fourth, look at the amount of 11 attacks coming out to play - DF has two that are going to continue to be a pain - the Schmitt and now the Mjolnir...
OK, I've liked the Schmitt since day one (when someone actually told me "It's not that great..." :confused: ), but please never, EVER bring the DF Mjolnir into this.
Yes, it can charge 28" with 11 attack. I wish they had never created it. All we DF players need is more accusations of playing cheese.
Out of curiosity, is constantly DFAing considered chargemonkey cheese? 'Cause that's been my main tactic in the last few games... have missed one out of five so far. :grin:
Originally posted by hakkenshi Yes, it can charge 28" with 11 attack. I wish they had never created it. All we DF players need is more accusations of playing cheese.
I don't let other people form my opinions for me. People can accuse and label all they like.
Not everyone who plays a certain faction with a certain ability uses that ability. Everything is so knee jerk anymore. I would wager that their are very few people here that are actually concerned and have had constant conflicts with "cheese" pieces and game mechanics. However I think the majority of the teeth gnashers are operating on pure reaction and misdirected agression. Running around a message board hurling profanity at Wizkids is one of the most childish things I have ever seen. If you want to be treated seriously, then act like your serious.
I understand what I believe your trying to say though I think. I used to have an almost instant disclaimer I put on my posts like, "I am a DF player. I do not play tank drop. I always run a mech. I do not use all Donars. I do not beat my wife and children."
However I realized that I a defending myself for no reason. If people choose to see an avatar and immediatly associate preconcieved ideas and thoughts about me then that is their problem. I choose not to go about my life making up for other people's short comings.
But the Highlanders came from a merc unit which has been around since the star league.
Actually, the Highlanders predate the Star League. Even during Devlin Stone's era of peace they still maintained a full regiment of forces (the 1st Kearny) and have one of the best training academies in in the Inner Sphere. The 1st Kearny wasn't idle during the age of peace either. They've seen real military action on countless Republic border worlds during the two decades before the HPG collapse (see Domonic Voeller's dossier for example) and the officer corps of the Fusiliers and Republican Guards were drawn from the First Kearny forces.
Given that the Highlanders have such a long history as a tight knit and experienced military force and are already vastly overpriced for their abilities it seems that one could easily give the Highlanders some faction abilities to help compensate for their high prices and low performance. Their downsides are so severe one wouldn't even need to have negative faction abilities (like the having to shoot any green unit you damage) to balance them out.
If the Highlanders don't deserve faction abilities... then no one does.
P.S. No, DFA is not a cheese tactic. With the increased difficulty, more limited range and greater penalty for failure compared to a standard ranged attack, DFA is a balanced attack tactic that most players would never consider cheese.