You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
You could drop the Lego and pick up a Forestry Mech B and add in 3 std. ft and a p. co as a meat shield for the rv. Gives you alot of tie up potential while Barry moves in and will provide a bit of protecting for your RV.
I like army 2, it really take advantage of inflatrate and you have 2 mechs that can charge into the enemies starting zone on the first turn. It will especially rip arty armies apart, be cautious of vtols though and watch out for agility mechs.
Army 1 dude, but drop barry and put in a BR targe and Kenny. Place some hindering terrain and go to work. If you play Kenny combined with the trike squads, you can take apart your opponents artillery, and after that, other unints you feel are gonna give you trouble. Just make sure you watch the trie squads life, they don't live long. Also, be weary of anti-personel.
Merry Christmas.
I'm sorry to be channeling Shadowdeth here, Draco, but if you're playing artillery that can be charged, you've already lost it. Just accept that you've wasted the points and struggle on to the inevitable loss.
yes, people can and will charge unshield artiullery, but if you have barry and lego standing beside the artillery, they are morons to send a mech after the artillery first. It would be eaten alive by those two mehcs on the next turn. Also, if the charge didn't do enough to kill kenny, he'd just be repaired later.