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Background
In car racing there are trophies that go to the car manufacturers based on how cars with their engines etc. do over the course of a season.
Scenario
Pick a suitably large number of points to allow you to have all or almost all of the units of a given type (including uniques and LEs), ie. all of the crimson hawks or all of the thunderbolts. Differences in points greater than 25 can be made up with infantry. No grapple, mortar squads, or capturing allowed. Play until one side has no mechs left that are not eliminated or salvage.
Question
Which mech type wins?
It would be great if some people would test this in fun or unrestricted games, but theoretical answers and discussion is encouraged.
Problem is you can play same units in multiple conflicts, and due to the variance of dice rolls, the outcome will be different. Probability will win not the mech.
@ gary
I'm sorry. I wasn't trying to pick a fight. I just get so tired of people sniping on these forums or saying that idea sucks or you are totally wrong that I was just trying to have a thread where people could have fun with a silly idea. So yeah, its difficult for me to not have anybody that wants to have fun with this idea.
@lusion
I haven't gone through and added up the point costs of any of them. But take 4 atlases at about 300 points that comes in at 1200. That could get you 7 or so crimson hawks. 1200 point with a combined arms army would of course be a huge ordeal, but with all mechs it would be a manageable size.
I like it! However, certain 'Mech types (Read:Assault 'Mechs) would have a big advantage over smaller ones. Say, a 1200-point match-the 4 Atlases (Jonah, Derek, Michela and Eriabee) against a bunch of, say, Crimson Hawks. Most of the 'Hawks do a max of 3 damage, and since all of them have Hardened Armor, and no Crimson Hawk has AP, then they'd be able only to peck away (Pun intended) at the Atlases, while the Atlases would be able to take down 2 per turn.
Otherwise, it sounds cool! I should try it sometime.
Somewhere I read in a CBT source book that a single Atlas could pick a fight with a Company(12) of Locust's, walk off the field an hour latter for repair and there would only be one Locust left to run away.
Actually, it was a battlaion (36) of Stingers, and after an hour (Which is roughly 600 rounds of combat in CBT) of combat, the Atlas should walk off the field with only armor repairs to be done.
Of course if this was in MWDA, four stingers would all gang-charge the Atlas, then break the next round and let the next four charge, etc. So the stingers would all need minor repairs, but after teh 6th successful charge, there would be no Atlas.
However... I would not mind taking my two Tian-Zongs against a pair of Heavies, like Thunderbolts, or Thor's.