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Please excuse me for my ignorance, but do APCs really carry infantry all that far, or was their primary use the fact that they could do so and yet still let pieces attack directly after?
Only vehicles should be given a token when unloaded (represent the start up/unload of the vehicle). The unit can then push to make a move or shoot (or both-move and shoot).
Infantry shouldn't get an order token because they train to unload from an APC quickly and be ready for battle.
I don't think it nerfs tank drop totally, it just gives the tank a click of damage for the push, thereby limiting the number of drops before the stats degrade too much.
A house rule we have played with during Unrestricted events reads:
Ø Transports may transport units utilizing the following rules: Unloaded vehicles (except those with “towed” in their name) emerge from the transport with one token and then may perform an action. Any action they perform will result in a second token and a “push”. Infantry units and vehicles with “towed” in their name do not suffer this penalty.
Ø Transports may not load any vehicle with a token or tokens on it except for those with “Towed” in their name.
I'd have to agree with Terman8er 's take on it. Tokening infantry when they disembark would make them more useles than they are now (save for the ones that have a speed mode other than foot).
Do we really need more rules to placate those with less skill?
[Please do not misinterpret my message (propaganda) as an insult but more as a blunt response to the never-ending tirade of rules changes.]
No tokens for disembarking vehicles. Fixing pieces in the game is fine, but when we begin to tinker with the mechanics of the game, we (or should I say they) go too far.
give the transport a movement penalty, for instance: The transport unit's speed value is half rounded up if a vehicle is the passenger of the transport. Give disembarking vehicles an order token when disembarking.