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I'm puzzled by the 'mech defenses too, but that's it - puzzled. I'm not pissed or judging the designers as idiots. I'm convinced something is coming that is intended to make 'mechs a bigger part of the game and that the low defenses are related to that. Move and shoot seems like a pretty obvious guess. What other mechanic or change they have in mind I can't speculate. I would love to hear other ideas that people think might have led to the low defense paradigm.
I can't think of anything to write here that isn't angry or inflammatory. In FP, the tanks are STILL better. The VTOL's are STILL better. The Artillery is STILL better. The mechs, pfffft. And Infantry defense values on Mechs confuses me.
That isn't fair Stahlie, Gnomes have better defense than most of the mechs. To say that Mechs have infantry defenses would be better than what we have now.
I agree with ncluff, low mech defenses is puzzling. BUT, we play more with vehicle and infantry armies anyway so it doesn't matter much.(We also play more for fun anyway)
We love FP because the new assortment of infantry.
Well the big time issues with the Mechs defenses...just cannot fathom it. I have the say the sculpts are better, but then again the quality has gone down with many broken or missing pieces or wrong stats or dials. Yes the infantry pieces are great but then again this is mechwarrior not tank warrior or infantry warrior.
Yeah can we get separate ratings for mechs vs. other things? The mechs are darn-near useless, everything else is pretty ok. The sculpts look great, overall, it's just...man, what were the designers thinking with 16 defense, 17 defense mechs?
It adds some more useful infantry (note we already have lots) to factions that did actually need them (thing is this whole game is loaded against Faction Purity so who cares? Just use infantry from another faction - that is what you are supposed to do, right?).
It adds some good tanks. Something else we are not short on.
Counterassault looked like it was starting to turn a corner. This about turns, slams on the brakes and skids off the road.
Yep, this set was below my expectations.
By now, the designers must have had an idea what the average player wants from a game like Mechwarrior, and this set definately is not it.
I think they've done a superb job with the designing of the new Special Equipments. They give a good use of tactical design, and they introduce an entire new perspective to the game. And luckily, they've decided not overdo it, so they can fix it if something goes wrong.
As for the overall the set is quite alright, but it still lacks that which mechwarrior really needed most: Good mechs.
Even if they had included kick-### mechs for low points, it still wouldn't matter much, since they'd have to make them ridiculous to have them ever been used in a serieus tournament game.
In short: The set has great sculpting, great equipment ideas (which should have been better tested) good new concepts, like Sylph battle armors. But what the game really needs is a change in rules that allow mechs to actually make a difference in a serious game.
Supposedly they are still able to make a new ruleschange this september that could save mechs from being useless, but unless that happens I doubt most of the mechs in this set will ever see the light of day. I mean, c'mon, at least give 'm defense 20 for christ sake.