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how long should an average 300pt game take? or what should the time limit be? i notice it takes me and my friend a good couple hours to complete a 300pt game... are we just playing wrong? taking to long? or is that normal and we should time them so we get in and attack more in a shorter amount of time to rack up a score?
I think the 50 minutes for tourney games is for 200 pt armies. I am not sure if there is any set time limit for 300 pts but I would guess maybe something like 75 minutes would suffice.
And rmachado is correct. It is usually more fun to play against friends with no time limit (unless your friend is terribly slow).
i believe the standard 50 minute timed game is for the 300pt army. but i find it hard to enjoy a timed game specially in tourneys, with all that pressure. so if your just in a friendly game with your friend. don't bother timing it. it takes out all the pressure, hence a more fun and relaxing game.
that for 300 point armies, there is still the 50 minute time limit for tournaments ( conquest will be different :) ), but if you and your friends like to play with no time limites for casual play, there's nothing wrong with that, as long as neither of you mind. If there is a problem, however, set up your own times limites for when you and your friend play or make up some other type(s) of "house rules."
50 minutes is enough for a good 300 points game, unless people like to play slower, thinking a little more between the turns. I know some people who like to play pretty slow. And they are not stalling, that's the way they play.
I prefer to play without time limit when I play casual games. It changes the way people build their armies and play the game. It's much more fun, IMO.
our games are usually a fight to the finish, even our 2on2s or 3on3s. sometimes it can go on for more than 2 hours. :rolleyes:
but its more fun that way as long as nobody turtles or just runs away, you can fully utilize your army and the battles are usually more fun. we even had a game of 2on2 that all figs were killed but 1. there was a chariot with frostriven as a passenger, i was able to destroy the KI charger and passenger ( krugg seer giving pot shots to frostriven while he's berserked, even healers are joining the fray! :D ) but sad to say we lost that one and the game ended with a lone survivor, avante reaver! :)
I happen to prefer my house rules:
The game is unlimited, whoever has figures left standing, wins. If for some reason you're left incapable of fighting (like both sides only have demoralized figures), then it's a draw. I don't bother with stupid point values or anything.
We only play casually, but in our circle have played both timed and untimed. I concur with BattleMaster that which ever format you play will effect how you construct your army. It also can be dependent on how long the players take to complete their turns, and this can become a little abusive (and long) in untimed games if someone has a hard time making decisions.
I like both formats: I get a sense of completion and closure when we play untimed until all armies are wiped out, but there is an intense sort of urgency when you play timed games which I also find challenging.
Originally posted by Balduvian Last man standing games are typically dominated by necromancy-heavy armies, which is part of the reason why it's not the norm for tournaments.
We play BLOODY necromancy 'round here: a necromancy unit cannot bring back another unit with necromancy, and to bring back another unit, the necromancy unit must sacrifice itself.
Sure, you could stash 5 yellow grave robbers in the corner and sacrifice them one by one to bring that techun back ... but no one around here is that lame anyway.
Generally, with last man standing rules, it's an unspoken agreement that nobody uses necro.
Note that the first scenario of the current Campaign "Netting the Pigeon" has a 70 minute time limit. The scenario rules don't seem to require a raising of the time limit. So, it seems WizKids knows that 50 minutes is a bit short for a 300 point game.