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A. draconum 108
Autum lvl. 2 34
2xTechnomancer* 50
War hatchetkrugg* 36
detonating zombie* 12
grave digger** 16
Horned Hatchetkrugg***44
300 exactly.
Basicly the Amozan will yo/yo and keep the heavy hitters at bay. The zombie is to take out support along with the Warkrugg. Horned Krugg is a bodyguard for the gun.
Alright, first let me correct you on a few things:
Autumn costs 34 points at second level.
*Grave Robber costs 14 points at weak.
Alright, now that we have got that cleared up, the major thing i don't like about your army is the three levitators. The only time you will ever use them all is to fling a WHK 10" without an action. The only time you would want to do that is when you want to follow it up with an attack, and the *WHK isn't suited to attacking.
Try this:
1xAmazon Draconum
1xAutumn lvl 2
1x*Technomancer
1x***War Hatchetkrugg
2x*Skeletons
1x*Detonating Zombie/*Shade (depending on what you want)
1x*Grave Robber
1x***Horned Hatchetkrugg + Podo/***Heavy Cavalier
-------------------------
300 points exactly
You've still got your core (A drac, Autumn, Skeleton, ***HHK, *Skeletons) but now you've got another skeleton as well as an upgraded WHK. You can still fling your rammer 30", but now your rammer has to take an action.
Thanks, I have it added to a perfect 300 but i just put the wrong cost on here and the grave robber is supposed to be**. I have three levitators for a bigger ram gun and for more mobility to deploy figures and have them free of action. I understand what you are saying but i'd much rather have three levataors.
Interesting design. You combine a necro engine with hvy ML ram and a big bounder.
one zombie is probably not enough to put any kind of pressure on your opponent. he will most likely get killed or captured if sent over, even if your opponent has actions on his figs. I would at least add a second to allow for you to force them to push to deal with the first and then hit the pushed guys the next turn. Also theres not enough sustained offense in the army. It will have trouble dealing with a durable army.
I know about the zombie, Ill have to plat first then decied what to do. I plan on levitating the zombie out of arcs, shockwave, then push to shockwave again if needed then dig it. One can cause an apponent to push or make him think serios about what he wants to do. I might downgrade Autum or remove a techno for anther zombie or two along with some skellies.