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I noticed they posted new rules up on the official site. I haven't read them yet and wondered if there were any changes since the last rules update a few months ago.
Clears up potential misunderstandings: At the beginning of your turn, you may take up to two treasure chests per hero out of the dungeon. This treasure is now stored and not vulnerable to stealing and other treachery. :p
Question - if you can't use quickness in your first turn, how do you get your entire team into the dungeon if one of them is a non-hero faction? Is there a problem if you can't get them all in on the first turn?
I think that the old rule book stated that this was a requirement, but did not mention any repercussions if it could not be accomplished.
I think this could make a lot of the Rebellion players who were angry about not getting activations for non-hero team members in the dungeon even angrier.
I think the original rules said you must bring them in ASAP. That way if you were blocked from coming in, you could wait until your next turn but had to lose any remaining actions.
The new rules imply you must bring them in on the first turn. However, there are no penalties mentioned for if you can't (with the previously mentioned case of being blocked from bringing in all your figures). I would tend to rule as the original rules (or at least my recollection of them).