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Ok this is a new army concept that is untested. The whole concept is to provide a good ranged attacker, a healer, someone to capture with, and as many harrassers as possible. So I came up with this quickly:
Striker-112 points
Chofni-43 points (chose over Seer cuz he's faster to keep up with Striker, + 17 defend)
Helkate Hookjaw-31 points
* Shade-12 points
198 points total.
The idea of the army in week 4 is that Striker keeps on guard until Helkate captures possessed fig, then she brings it back. If she is approached and attacked, she tries to hold them off with dodge while Striker flies to the rescue. This is a key thing. YOU MUST KEEP STRIKER 14 INCHES AWAY FROM THE STARTING AREA AS LONG AS POSSIBLE so you can fly back to Helkate. After Helkate is safe you keep Striker so that he can blast anything that tries to come your way. I think there is basically 1 weakness to this army that I can think of, and thats LI. Please rate this army out of 10. Thanks
although the chioce of healer is not very good since u get many more hyealers which are betta
** channaler 41 ptns he has 12' range he can heal and do some offencive
he leaves u with 4 free ptns
allowing u to take out the shade and put a * mancatcher in which will help u out if u want to catch more figs
another thing u could do is replace the striker with an amazon drac (if u have one) leaving u with 20 ptns which u can spend on a ** mancatcher which definitleyt serpasses the * ver.
very good idea although I think swarm charge will pose a problem since their speed is extremly good and they will get the 1st strike when u come in with your helkate hookjaw
although if u are really good at menuvoring you could send in your strike/amazon drac [preferably amazon drac(dodge)] as "bait".so wait till the charges have a p.counter then attack them.then they push to base u next trun u push to break and send in helkate.
Well, first of, let me give you a suggestion on a change of healer. With Astrus, you get toughness, which makes your striker/astrus imune to unenhanced F/L, which comes in handy. You also get another +1 to you attack, needing only a 5 to heal striker up to full after he takes 3 (4-1 toughness). You also get another slot of healing, and that is much better than healing then vamp IMO. The one shot use of chofni (only one slot) isn't likely to see much use IMO, as it will either be quickly removed, or you will heal your striker right away.
As for the capturing idea, im thinking a *Technomancer and a ***WHK could be ideal for this scenario, throw the ***WHK into the nightblade, hopefully lowering her defence, and capture on the next turn. Someone fielding that sort of a strategy will force you to play on their terms, which is very dangerous.
Thankx for the suggestions everybody, I will try it out tonight. Unfortunately, I do not have an Astrus to use:( Any and all opinions and thoughts are welcome to be expressed here!