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... we have the names, and we know one of them is a new SA. What do you suppose the other three abilities are?
Summon sounds very intriguing... be wild if you could bring a creature into your army that isn't allotted in whatever the size is. Of course, this is more a Dungeons SA, but something along those lines?
Curse--ranged Venom? :eek:
Frenzy would be some kind of increase in AV or damage ...
IF there were to be a reverse levitation... it would have entirely different dynamics than the old school Magic Levitation we've all come to know and love. I think we are somewhat safe from Yoyo's... if anything, I think reverse levitation could come in handy for melee.
My guesses:
Frenzy: If there is 0 or 1 tokens on this figure you must give it an action this turn, if you don't this warrior is removed from play and considered killed.
- Its a drawback ability that makes a figure cheaper. He will eventually push himself to death in a frenzy of activity.
Curse: Any warrior in base contact with this warrior takes a click of damage at the beginning of your turn.
- Again its somewhat of a drawback. Its like venom, but will be much cheaper.
Summon: Brings some other figure into base with this one some how. like pulling an enemy from a distance or rescuing a friendly figure.
Originally posted by Darkhorse Another Frenzy thought.... If hit in close combat, then gets a counter attack?
With DG being a Dungeons expansion, that would be redundant.
Like the reverse ML for Summon. That's more in line with the game. Yoyo, why not, eh?
Frenzy being a multiple-round attack? Works in Hero Clix! I'll bet that's it, but will it be like Hypersonic (reduce dam to 1, raise def, etc.) or Flurry (2 attacks). Probably the latter ...
Curse as Outwit is a good possibility. Dungeons and Clix are so much alike that I'd think the SAs will come from there--plus they've already been playtested to a certain extent.
Yes, we'll know more by next Wed, but it's so faaaaaa-faaar away!
I'm reminded of Diablo 2 when I think of the new curse SA, I think it will be like one of the skills from the necromancer's curses list. Maybe something that can weaken the damage or attack value on an opposing piece until the opponent uses magic healing on it or something. Or maybe it could make the cursed fig take a click whenever he hits an enemy.
Summon will almost certainly bring outside figs into the game, but probably limited to magespawn and cheap ones at that.
Frenzy, I think, will allow a figure to be pushed to attack in the same round it was already given an action. Or maybe it will be able to push unlimited turns in a row until it dies.
...regarding Curse, but also looking at SAs from Hero Clix. Outwit cancels an opponent's SA, which could be amazing in Rebellion or Dungeons.
Frenzy=Willpower! Similar to what virji is suggesting: you can take a second token action but not suffer push damage. (Why all this talk of "drawback" abilities?)