You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Alright, might as well get to the big controversial ability and see what keeps you all up at night. Again, do not choose "Other" unless you are going to post your idea. Just knowing that you want something else, but having no clue what it is, is not helpful at all.
The change I would do in the "other" catagory would be to make an effective SA other than LI or soemthing like terrify for ranged.
Defense SA
Reflection: This warrior may not be given a ranged combat action. When this warrior is successfully hit by a ranged combat attack roll 1 six sided die on a 5 or 6 the damage is instead applied to the attacker, on a 3 or 4 half the damage is applied to the attacker and half to this warrior, on a 1 or 2 apply damage to this warrior normally.
That should make them think twice about shooting, ireally dont have a problem with bounding figures but I do notice that things seem to be escalating- started out with figures only have 10 range then 12 then 14 then bound and 10.........just wonder what the next step will be?
Remember Fellow Realmers, if you choose "Other" please either post the other idea you prefer or simply post that you like Dando's or some other posted idea here. That way people can get feedback on the ideas they post and we can see if they are even more popular than the lame ideas of the likes of Borg and Altan combined. Couple of idiots, if ya ask me.
Grill8, they already have one like that for Bound. It's called Limited Invisibility. ;) A couple of years ago when I created my Magic Items for Mage Knight I included an item that granted Limited Invisibilty (yep, they stole it from me!). My version also granted immunity to Charge. So at least they didn't steal the whole thing!
I don't believe I included "STOP COMPLAINING ABOUT IT" as an option. ;) Remember, while some may whine a bit while stating how they feel, most are only trying to make this game better because they care about it. If you had been around two years ago you'd know the difference between both the playability of the game and the number of people currently playing it. It could really use an infusion about now, even WK admits it. And that's what we're all trying to help with, because we don't want to see a great game that we love disappear.
Ok, so I have an A.D. and I don't want her wings clipped. I want her to be the flying fearsome female we all know her to be.
If you subtracted one from damage/attack from bound, bound with multiple targets would disappear. Ok no more corpheus, but no more tribows either.
I think formation movement with Bounders would be even more "broken", but If I had to choose one, I'd go with Dando and half the range.
Or, perhaps half the movement, it'd be less of a change though.
Bound, charge, quickness etc are about free actions and now we are trying to find a way to pay for something given to us for free. Halving the range would put chargers back in the lead for melee figs, where half range equals the charge distance. And static range would have a shot at damaging the bounders. Maybe it is for the best, I just feel bad for those poor crippled Thorn Crawlers.
cheers,
Bob
ps what about subtract two from attack, rather than 1dam 1 att?
ok well the whole idea of putting your fig in range of a charge and in the range of static range isnt a problem thats part of the game, bound gives you first strike thats what it does its not to allow you to attack and not get retaliated you use it to get first shot and hopefully weaken or kill the enemy so they cant fight back not so that your untargetable
Originally posted by Shadowmancer Well, i voted other.
My idea: Just like Yandros has suggested, take away the free breakaway. "This unit breaks on a 4-6." or just eliminate the break on a 1 from the SA.
Other than that bound is fine as is, since it's supposed to give you that first strike option. The ability isn't a bad thing becuase of a few figs.
Wooohooo!!
Someone who agrees that this is the fix that would do the trick. Bound really isn't the end - but being able to run away easily really makes AD and Corphy more dangerous.
((BTW - I voted "other" and was gonna post the "single dial bound do not get the easy break benefit" but someone beat me to it!))
one more good LI/Charge figure or some LI/Ram figures, and Bound will not be dominant at all!! These figs might come in the Treachery set or as LE's. That way, Bound would still be good, but could be easily beaten also. And, if Magic Retaliation got powered-up a little, Bound would take another step backward. Don't ask/wish for too many big changes to a game that needs only a little tweaking!!! Imagine a figure like Black Dirge, but with 11 Attack and 4 Damage...it would almost single-handedly make people scared to play Bound....
I guess breaking away is not the problem with Bound, its the first strike capability. So i agree a little bout Dando's idea, either reduce the range of the figure to 1/2 or reduce the attack rating of the figure by 4 if the Bound figure shoots a non bounding figure.
Originally posted by Helmsley ok well the whole idea of putting your fig in range of a charge and in the range of static range isnt a problem thats part of the game, bound gives you first strike thats what it does its not to allow you to attack and not get retaliated you use it to get first shot and hopefully weaken or kill the enemy so they cant fight back not so that your untargetable
Helmsley,
I agree, and I guess I wasn't clear, I was just commenting on figures that would again be viable if Bound was modified. To balance it, it must be more likely to be damaged, first strike being the deciding factor of what strength is left in the oppsing force. I agree completely that Bound is not meant to make you untargetable. That's what an LI wall is for, hehe!