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Cold Snap is a bit of a double bullet. If your opponent is fielding a lot of water, this will remove that terrain. However, water is not necessary for the cold winds to blow, and the second part of this domain is independent of the first. Currently there are only two Weather (Precipitation) domains available, and both slow down the field. One type of army that might take advantage of the slower field is one based on long range attacks. "If my opponent can only move 6 inches", your opponent might think, "I'll have plenty of time to take shots at him with a 12 inch range". However, Cold Snap removes that advantage by dropping his range to 6. Currently appearing to be very specific, Cold Snap is a domain that will see more use over time.
History:
Kyma glanced over her shoulder as she ran through the snow, her breath coming in shallow gasps. Behind her thundered a heavy warhorse, its lance-bearing rider sneering at her. With a sudden leap, the Amazon warrior bounded over the small brush ahead and came down in an effortless skid that gained her several more feet. Perfect!
The lancer’s mount leapt after her, rising high over the brush to come down—hard—upon an unexpected expanse of ice. Horse and rider never stood a chance. Tumbling and scattering, both came to a stop only after skidding halfway across the frozen lake.
Kyma, surefooted on the ice, grinned and drew her sword; she so loved the winter.
looks pretty cool. I like it, a double edge. Really kills all those aquatic domains+submerged armies. Then the nice benifit of killing another of their advantages off. Melee may love this thing
i need like 10 of these.. 1 to always play and 9 to give to all the players that i see get bounded to death and to every new player.
my horde shall leran to love the snow... heck this even makes the 6 range so many orcs have suddenly cost effective when compared to ridiculas range figs.